October 13th, 2008, 06:33 PM | #9 | |
Join Date: Sep 2004
Posts: 1,025
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Re: The Minefield of Ring Development
Quote:
I am not completely sure, but I get the impression the mob needs to be told to start the route after spawning. (It's something I never completely figured out, but there is 'autostart' which I suspect to only autostart the first time, and a 'start after event x'. At the end I found the 'start after event x' more usefull, as scripts didnt start how and when I wanted to with 'autostart'. This might be the same thing.) In R2 language: -event: if mob spawns, then follow route x. (Or even: Event1: if mob dies; then mob eats at place y; and spawns. Event2: if mob spawns, then follow route x you might even put in a timer of 1 or 5 seconds and give a message to the GM to tell you where it is the list...) |
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