October 28th, 2008, 11:02 PM | #1 |
Join Date: Dec 2004
Posts: 1,331
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Trick or Treat (Halloween Ring Scenario)
Trick or Treat (Halloween Ring Scenario)
It doesn't seem likely we'll be getting a Halloween event this year, so in an effort to bring some Halloween spirit to Ryzom, I've made a little Halloween-themed Ring scenario. The goal of this scenario is to go Trick-or-treating past tent doors until you've gathered 10 Treats. I'll be hosting this scenario all week for as much as I can, and will be giving out small prizes to those that complete it. The rules:
It's random what kind of nastiness will spawn if you get a Trick, so if you're unlucky enough to get an encounter you can't handle, you can press the reset button at the beginning. This will despawn any encounters and reset all tents, but it can only be used once every 2 minutes. It's this thing: The difficulty of the encounters varies widely, but most will take a level 200+ melee to handle alone. But because of the random chance to get a Treat, and the reset button, even a level 1 player can complete this scenario if they don't mind dieing a bunch of times. (There's no Death Penalty in the Ring, and it's a myth that dieing wears out your gear, so death costs nothing.) And even a level 250 player alone will probably die at least once. After all, what's Halloween without a little death? To complete the scenario, hand in 10 Treats to the mission officer at the start, and Bolkin will spawn. If I'm not around to see your victory, take a screenshot of yourself with Bolkin as proof that you've completed the scenario. Be quick about this, as Bolkin will only stay around for a minute! As for the prize for completing the scenario, I'm starting it off at 2 stacks of Q200 cats and half a million dapper. If too many people complete it, this may only be as long as the stocks last. If only a few people complete it, then I'll throw in extra. And yes, each person can only claim the prize once, and if you do the scenario with a team, only one prize per completion. Additional hints:
Even though the scenario has been tested again and again, the Ring has an unfortunate habit of randomly breaking things that once worked. So if you spot anything that doesn't work as I've described above, give me a poke. Have fun! And remember, for maximum eeriness while playing this scenario, you'll want to turn your sound on, your compass off, and sit in a dark room. |
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