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#1 |
Join Date: Dec 2006
Posts: 169
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Fairhaven Now a Kami City
Fairhaven Now a Kami City
Earlier today Kamists took control of Fairhaven. It was initially a small battle which started to look grim for us. We had to lick our wounds and then eventually Fairhaven broke out into a full blown war zone and a Karavaneer body carpet. Fairhaven is now under full Kamist control until it can be reclaimed by the Karavan. I, a Tryker Taliar, shall formally enter this into official records during the next Taliar meeting. OOC: Thanks to all who came. Must have been as many of us there as in any recent outpost war. I hope you all had as much fun as I. Girls rule and Karas drool. |
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#2 |
Join Date: Oct 2004
Posts: 514
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Re: Fairhaven Now a Kami City
Sorry but the only result was a Kami loss, they lost the right to complain about spawn camping and ress killing which they did with impunity.
When the Kara side had the upper hand we waited patiently down the hill for you guys to res and heal up. Great shame because yes was a fun scrap until the silliness started. |
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#3 |
Join Date: Jan 2010
Posts: 26
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Re: Fairhaven Now a Kami City
Well, if the intention is to claim a city, spawncamping surely is the way to do it. This way you make sure the other side don't have a fighting chance and cannot get reinforcements.
Smart, but it did make it a bit boring to watch tho. |
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#4 |
Join Date: Nov 2004
Location: U.K. / Min-Cho
Posts: 903
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Re: Fairhaven Now a Kami City
I believe the intention was to provide some much-needed fun for both sides, rather than any real desire to control the city
![]() It was a fun idea, but I think a little more pre-planning and self-control on the Kami side is needed if the same situation is organised in the future ![]() I'd have to say well done to Sweet for gettings things together, well done to the Kamis for eventually easing up and giving ground in the name of fun, and well done to the Karas for persisting and not giving up early ![]() ![]() |
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#5 |
Join Date: Dec 2006
Posts: 169
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Re: Fairhaven Now a Kami City
As explained by Dazman above, it’s hard to avoid ending up on top of the TP and takes some effort on both sides. But our side could have done better and I will try harder next time.
The point of this thread is to stir up some healthy rivalry and suggest that maybe Karas need to “call us out” to win their city back. In the meantime, plans are now underway to relocate the local Teleporter locations, moving the Kami TPs to more convenient locations, and the Kara ones to less favorable sites, as it should be in a Kami city. |
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#6 | |
Join Date: Sep 2004
Posts: 677
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Re: Fairhaven Now a Kami City
Quote:
*lights a match* Marie mon sweet you've noticed the entire city is made of wood? |
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#7 | |
Join Date: Feb 2007
Location: #202, Coriolis Circus, Pyr
Posts: 252
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Re: Fairhaven Now a Kami City
Quote:
O.O..... *runs to the stables and grabs Tesni's and Crystalsun's mounts and packers* |
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#8 | |
Join Date: Oct 2009
Posts: 15
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Re: Fairhaven Now a Kami City
Quote:
Poor excuse, seems the Kara have more self control. Wonder if there were any points on offer for kills. Edit: Been in many battles in other games as well as this one in the past. The only reason battles end up around a spawn site is when people want easy kills. Last edited by groundhog : March 4th, 2010 at 09:25 PM. |
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#9 | |
Join Date: Nov 2004
Location: U.K. / Min-Cho
Posts: 903
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Re: Fairhaven Now a Kami City
Quote:
Whether we're talking about the other night or not, that isn't strictly true. I think it's fair to say that some Kami players may have been pushing too hard and not quite playing fair, but it's definitely not the ONLY reason this happens ![]() ![]() ![]() Another factor was the position of the battle - pretty much on a line between the Kami and Kara spawn points, again as is expected due to natural tendency or organic behaviour of PvP mechanics. Player fairness plays a part again, but it CAN be genuinely difficult to control ![]() I hope that if this kind of event happens again, two things will occur. Firstly, both sides need to excercise control over their group, and ensure organisation does not go out the window. Second, the location of battle should be chosen to allow some distance between spawn points. This is difficult to achieve in towns/cities, because one spawn is always going to be central, with the other outlying. Somewhere remote would always be better, but that takes away the "claiming the location" element I guess. Maybe... I know this is radical... maybe BOTH sides would discuss the impending fight, and I don't mean smack talk ![]() |
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#10 | |
Join Date: Oct 2009
Posts: 15
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Re: Fairhaven Now a Kami City
Quote:
This is the way I remember op battles being fought in the earlier days. Both sides seem to have greater respect for each other back then. |
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