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#1 |
Join Date: Nov 2004
Posts: 1,312
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Dappers!
Money makes the world go round.
I think one of the mistake that Nevrax made was not providing enough things that dappers can be used for in-game. Dappers are next to meaningless now (hence the ridiculous 50 mil aunctioning items), which also promotes keeping crafted items in-guild only and not putting things on the market for sales (or only degrades), which in turns created a pretty boring and dead market. I remember when I was a newbie, a REALLY new newbie, I actually CARE about trying to make that first 500K, or that 1st Million, saving up for an apartment, a packer, a mount, etc. But after that ... I will use dappers to wipe my ...nose ... for all I care. If dappers were actually worth something, it would fuel the economy, gives pple more concrete goals, generate more players missions, and just genenrally improve gameplay immensely. Outposts might provide a way to make dappers more meaningful, but there's aslo another thing that Nevrax can do. This will be one of those "short term bad, long term good things". I am sure a lot of pple is gonna disagree with this, and it does seems a tad like a nerf, but ... Here it is: Make it so that you have to use dappers to BUY NEW SKILL BRICKS. Make sure it's cheap for the low level,s so they can afford those lvl 1 Increase Damage or lvl 1 Self Heal bricks. But increasingly raise the cost it takes to buy higher lvl bricks, spells, stats upgrade, etc. Make money worth something. And the world will go round and round at a more interesing pace ![]() |
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