September 18th, 2006, 10:16 PM | #1 |
Join Date: Jan 2005
Posts: 575
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programming events
Does anyone have a few pbs programming events ?? I do and it can be very annoying, there's one event I can't manage to sort out :
*Bad guy sets challenge to player* *Player wins challenge* *Bad guy is also rotten loser and sends his minions to attack you* Those "minions" happen to be a bandit camp. But when I program the camp to spawn after the bad guy says smthg like "Aaaarrgh kill him !" when I go in test mode, either the camp never spawns at all, or it spawns at beginning of scenario.....I've re edited the events dozens of times and can't find what's wrong (yes i went into "Properties" and cancelled the Autospawn) so I tried chosing a few Cut throats and grouping them : same problem. I tried ungrouping them and programming each of them to spawn when the bad guy says his line...same problem grrrr ! I can't/don't want to use any trigger because : -The timer might set off too late/too early depending on how long the player takes to finish his challenge -The zone trigger is useless cause most of the time the player will just be standing still -The User trigger, if I understand correctly is activated by adventure master right ? If so what happens if I'm not there ? does it mean the players can't continue scenario ? Maybe it's just me who can't program properly (have some pity I've only started a few days ago ) but does it happen to any of u ? is my event programming too complex at this early stage of the beta ? (doubt it) |
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