May 6th, 2010, 07:18 PM | #11 | |
Join Date: Apr 2005
Location: Southampton, ENGLAND
Posts: 933
|
Re: The MMORPG Ryzom goes open source!
Quote:
I lazy
__________________
Tyilin (formally known as Anatti, who was formally known as Tyilin) - Currently Playing Alt.
The First Homin to win the Shield of Presteige Created theRyzom mooning and the Naughty Spriteh Videos
|
|
May 6th, 2010, 07:26 PM | #12 |
Join Date: May 2007
Location: Canada, Montreal
Posts: 392
|
Re: The MMORPG Ryzom goes open source!
Funny, just as I was starting to play with Ring and also started to complain about its interface (I know a bunch of game editors and 3dmax). You have made my day ! Now I am full of questions. I admit I haven't read any of your links so far.
[changed reply content after reading and posting in the Ryzom Core Client project site] I had mis-understood the purpose of this project. I thought it meant the commercial game had gone Open Source allowing us to perphaps help change it or contribute to it. But as one reply I got from the Ryzom Core Client project site forum : sfb 1) This project is most definitely not the official game itself. This is a distinction between us and, say, Second Life. In Second Life you're modding the client that connects to their game. Any work you do on Second Life benefits Linden Labs. With Ryzom Core it may or may not benefit Ryzom the game. Our hopes, obviously, is that it will. That it will help make the services, tools and client more stable. That new and exciting tools will emerge that make adding new content to the game easier or more engaging. But it also allows you as an individual to take it all and go and do something radically unique and independent of the Ryzom game. 2) Any work done in the Ryzom Core project will benefit the game. It will result in a better client and maybe more features. But it will not come in the form of new quests and things of that nature. Because you have access to the content creation tools to generate missions and design continents and so on you are, however, empowered to make much more detailed and complete suggestions to the Ryzom feedback site thus improving your ability to add content to the game. Feel free to share this with any forum or point them here or to the IRC channel if they have questions. We'er more than happy to answer them. Thanks, sfb So now I would like to know the thoughts of the Ryzom commercial game dev team on this subject. Are they planning anything to possibly one day allow custom community game contents made through that projet to be included into the Ryzom commercial game ? I am asking this question to prevent any community or non-community members to dive into this project thinking they can contribute that way. Last edited by browserice : May 7th, 2010 at 02:50 PM. |
May 7th, 2010, 04:55 AM | #13 | |
Join Date: Sep 2008
Location: Anchorage Alaska
Posts: 33
|
Re: The MMORPG Ryzom goes open source!
Quote:
|
|
May 7th, 2010, 09:46 AM | #14 |
Join Date: Aug 2007
Posts: 8
|
Re: The MMORPG Ryzom goes open source!
Amazing , some of, if not 'the', best news I've heard all year.
Looking forward to working through it! Congrats guys! |
May 7th, 2010, 10:20 AM | #15 | |
Join Date: Sep 2009
Location: Fairhaven, Windy Head
Posts: 299
|
Re: The MMORPG Ryzom goes open source!
Quote:
They're released the game engine and graphics, not the world data. That allows people to create their own games based on the Ryzom engine as well as create updates to the engine (the latter must under GPL be contributed back to the community, submitted to WG for possible inclusion in the official release). I'm not too worried about people setting up some fake ryzom private server where everyone starts at all mastered skills and can bash bosses and gank all day long, everywhere, Korean mmo style. I AM worried about hacked clients, bots, and things like that. AFK levelling on great jabs anyone? Someone sets up 2-3 bots, goes to bed, and for 12 hours noone can do anything there because they're constantly dead. |
|
May 7th, 2010, 10:23 AM | #16 | |
Join Date: Sep 2009
Location: Fairhaven, Windy Head
Posts: 299
|
Re: The MMORPG Ryzom goes open source!
Quote:
yes, it does make it easier to get changes incorporated as there's less development effort to be done by WG. Of course a lot of the submitted "fixes" and "improvements" won't be anything of the kind, so WG will be quite busy weeding the chaff from the corn so to speak to ensure there's nothing introduced that would not fit into the concept. |
|
May 7th, 2010, 02:22 PM | #17 |
Join Date: Jun 2006
Location: Usa
Posts: 69
|
Re: The MMORPG Ryzom goes open source!
whoever can do it...lets get more weapons and armor...and high end quests!!!!!
|
May 7th, 2010, 03:15 PM | #18 | |
Join Date: Jan 2005
Location: Never Never Land
Posts: 624
|
Re: The MMORPG Ryzom goes open source!
Quote:
Your talking about the past here not the future |
|
May 8th, 2010, 07:55 AM | #19 | |
Join Date: Sep 2009
Location: Fairhaven, Windy Head
Posts: 299
|
Re: The MMORPG Ryzom goes open source!
Quote:
Maybe a bad deja-vu... If people can create bots without the full client (and server) source, imagine how easy it would be with those. |
|
May 8th, 2010, 03:07 PM | #20 | |
Join Date: May 2005
Location: UTC-8: Oregon, USA
Posts: 2,476
|
Re: The MMORPG Ryzom goes open source!
Quote:
__________________
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle) TeiJeng (Leanon) ï = ALT+0239 | advice for mission design | Zoraï masks long-distance communication | some foods and drinks | Zoraï pictograms "Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel |
|
«
Previous Thread
|
Next Thread
»
Thread Tools | Search this Thread |
Display Modes | |
|
|
All times are GMT +2. The time now is 03:55 AM.