Assets are missing the .tga files. I think most if not all the models the .max files require them.

Added by Kane about 5 years ago

What should we do maybe there is a way to convert them to accept png not sure but by hand its going be wow damn lol.


Replies (8)

RE: Assets are missing the .tga files. I think most if not all the models the .max files require them. - Added by kervala about 5 years ago

All .tga files have been converted in .png for size purpose :) Kaetemi added a script for fixing texture name :)

RE: Assets are missing the .tga files. I think most if not all the models the .max files require them. - Added by Andrew about 5 years ago

Please post original .tga files. There is not only lost on quality on .png files but .tga files are started for max.

You can post them as separate archive for those who wants them.

For me size of file is not an issue and I don't think there is limit on source forge on how many files you add there.

RE: Assets are missing the .tga files. I think most if not all the models the .max files require them. - Added by kervala about 5 years ago

Hum, do you know PNG format ? It's LOSSLESS like TGA excepted it takes less place.

Like I said before, there is a 3dsmax script to use PNG textures instead of TGA ones so it's not a problem.

http://dev.ryzom.com/projects/nel/repository/revisions/2456

RE: Assets are missing the .tga files. I think most if not all the models the .max files require them. - Added by Andrew about 5 years ago

I didn't use PNG before but since it loosless and there is script I think it's enough so not need for .tga

RE: Assets are missing the .tga files. I think most if not all the models the .max files require them. - Added by Kane about 5 years ago

kervala there more info on these scripts and how they work :)?

RE: Assets are missing the .tga files. I think most if not all the models the .max files require them. - Added by kervala over 4 years ago

Sorry, NeL SVN has been removed but all is in Hg.

Now you can download scripts at :

http://dev.ryzom.com/projects/ryzom/repository/show/code/nel/tools/3d/plugin_max/scripts

They are part of Hg so if you get sources, they should be there.

(1-8/8)