Add interior to buildings...

Added by sm3 over 4 years ago

Hello,

In the newbieland there are several buildings just ripe for adding an interior. Has anyone worked out how to add an interior yet? I'm assuming you'd use Georges and link some sort of portal. I don't yet see an example. I believe sfb was working on this.

Thanks,

sm3


Replies (3)

RE: Add interior to buildings... - Added by molator over 4 years ago

You will have to define a teleporter to enter and exit.
And create an area for the building interior.

The first hint:
http://dev.ryzom.com/boards/16/topics/3751

RE: Add interior to buildings... - Added by sm3 over 4 years ago

Great! thanks Molator. Gives me something to attempt.

sm3

RE: Add interior to buildings... - Added by sfb over 4 years ago

Molator and sm3,

The other thread is for teleport objects (e.g. buying a teleport ticket from a shopkeeper.) In order to set up interiors on buildings you need to place a pacs_prim in World Editor. How you do this I do not know. The objects you want are objects which have "_asc_" in their name and are in w:\database\stuff\Fyros\Decors\Vegetations - you will open it and should find only a PACS object (PACS Box or PACS Cylinder, basic shape) and under the parameter rollout the "User Data 1" (the 2nd one listed, should be four starting at 0) has a value like "56" in it. This is a pacs_trigger_id.

The relevant areas in World Editor are the region primitive file. I haven't figured the rest out but here's where I'm starting to keep my notes until I have something worth posting on the wiki:
http://etherpad.opennel.org/teleport-building-notes

Feel free to update it, I appreciate all the help I can get. (=

Thanks,
sfb
/s

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