NeL 3ds Max Plugins
Added by TomH about 4 years ago
Anyone has the NeL 3ds Max Plugins for 3DSMax 2012, or it is not compatible yet?
Replies (5)
RE: NeL 3ds Max Plugins - Added by molator about 4 years ago
You can build the plugin from the source using WITH_NEL_TOOLS.
You will need 3dsmax SDK.
The following wiki can help you:
http://dev.ryzom.com/wiki/ryzom/InstallingMaxPlugins
You won't use the sln file but CMake to build it.
RE: NeL 3ds Max Plugins - Added by Krolock almost 4 years ago
I've built the Max plugins for 3ds Max 2012. I had to fix some files, because some functions are deprecated and the header files had changed.
I'll test the plugins the next days.
RE: NeL 3ds Max Plugins - Added by sfb almost 4 years ago
Krolock,
That's cool to hear - if your testing works out pretty well do you think maybe you could open an issue on the site and attach a patch?
Thanks!
sfb
/s
RE: NeL 3ds Max Plugins - Added by Krolock almost 4 years ago
Yes of course I can do that.
I fixed the code to compile with 3dsmax 2012. I'm now trying to add a #define section to distinguish between version 2012 and older ones. This is to ensure it still builds on older max SDK´s than the 2012 one. Perhaps we can talk in irc, how we manage this distinction.
So now I'm checking if the plugins are working as desired.
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