Double Images in Pipe Final

Added by patodeborracha almost 5 years ago

i convert all assets with tuto.. ( http://dev.ryzom.com/wiki/ryzom/Convertingryzom_assetsDatabase )
and i have an doubt
i convert .png to tga in other ( http://dev.ryzom.com/wiki/ryzom/AddingANewContinent )
in the folder exist *.png and *.tga now
in expor *.py, it export all *.tga and all *.png ( http://dev.ryzom.com/wiki/ryzom/RebuildingTheNewbieLandWith_TheBuildPipeline )
*double image

i delete the png?


Replies (1)

RE: Double Images in Pipe Final - Added by ChrisNewman almost 5 years ago

Since the PNGs and TGAs compress to DDS during the build_pipeline and the .banks are not used at runtime and building new banks with png support fails at save you have to use double images for now but after you run the build_pipeline it will only use the one DDS at runtime anyway.

So in short yes you have to use double images now, but it will just use the one when in game automatically.

-Chris

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