Server Compilation Errors on Windows

Added by Kyle873 almost 5 years ago

I'm on Windows 7, 64-bit, Visual Studio 2008 Pro with SP1.

Alright, I've set up everything according to the tutorials and pulled everything from the HG repository, included all the libs and includes in the VC++ directories, and setup everything properly. However, this isn't stopping me from getting a hell of a lot of linking errors related to libpng. I also think I saw some stuff in there about DirectSound, which is strange, because I have the latest DirectX SDK installed and included.

I'm not sure what part of the build log people need to see, so I'll post the whole thing.

Alright, since it was too big for the post...I'll do it this way :P

http://dl.dropbox.com/u/2321290/RyzomBuildErrors.txt


Replies (5)

RE: Server Compilation Errors on Windows - Added by molator almost 5 years ago

You're not building the server but ryzom tools :).

The VC++ solution for the server is :
code/ryzom/server/server.sln

You don't need to build the tools to run the server.

RE: Server Compilation Errors on Windows - Added by Kyle873 almost 5 years ago

Oops, well THAT was certainly a stupid mistake, but why are there linker errors in the first place though?

Now I opened the server.sln and let it go, but I'm still getting what looks like the same linking errors, plus some new ones :/

http://dl.dropbox.com/u/2321290/RyzomBuildErrors2.txt

RE: Server Compilation Errors on Windows - Added by Krolock almost 5 years ago

The third-party libs are missing.

Look at http://dev.ryzom.com/wiki/ryzom/BuildForWindows topic "Third-Party". Download the files and put the directories into Visual Studio.

RE: Server Compilation Errors on Windows - Added by Kyle873 almost 5 years ago

I did that already. They are all setup in the VC++ directories and everything.

RE: Server Compilation Errors on Windows - Added by Krolock almost 5 years ago

Did you set the pathes for 32bit or 64 bit platforms? I'm not sure if wrong libs causes such an error, but give it a try.

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