The issue about AddingMobs in ryzom
Added by tao1445 over 4 years ago
Hello,
I did the work according to your artical named "AddingMobs" in Wiki.
I check all my steps,and there's not anyting wrong.
The arma could be added into game.
But they couldn't walk on the ground,a part of they bodies were under the ground.
I don't know where is wrong.
Is there anyone who did this work without anyting wrong?
Please give me some advice.
Thanks.
There is my screenshot.
issue_about_addminmobs.jpg (118.8 kB)
Replies (3)
RE: The issue about AddingMobs in ryzom - Added by sfb over 4 years ago
tao1445,
Could you pastebin your arma sheets so we can see them?
Thank you!
sfb
/s
RE: The issue about AddingMobs in ryzom - Added by tao1445 over 4 years ago
oh,thank sfb.
There is a arma.7z,all my arma sheets are in it.
It contains such files:
arma.creature
_arma.creature
_arma_for.creature
arma_chest.item
And the .primitive file named "funa_newbieland.primitive" is also in the .7z package.
Please view these files and give me some advices.
Thanks.
arma.7z (5.2 kB)
RE: The issue about AddingMobs in ryzom - Added by tao1445 over 4 years ago
I saw the WAR infomation in the log.log file of client about arma animation.
Like this:
2011/03/28 15:04:40 WRN 494 client_ryzom_r.exe misc.cpp 378 computeAnimSet : computeAnimSet: unknown Anim Set 'arma_default__' ('1' unkowns).
2011/03/28 15:04:40 WRN 494 client_ryzom_r.exe misc.cpp 378 computeAnimSet : computeAnimSet: unknown Anim Set 'arma_eat__' ('2' unkowns).
2011/03/28 15:04:41 WRN 494 client_ryzom_r.exe misc.cpp 378 computeAnimSet : computeAnimSet: unknown Anim Set '_default__' ('3' unkowns).
2011/03/28 15:04:42 WRN 494 client_ryzom_r.exe misc.cpp 378 computeAnimSet : computeAnimSet: unknown Anim Set 'arma_rest__' ('4' unkowns).
2011/03/28 15:04:43 WRN 494 client_ryzom_r.exe misc.cpp 378 computeAnimSet : computeAnimSet: unknown Anim Set 'arma_hungry__' ('5' unkowns).
I think if the setting about animation is error or not.
In _arma_for.creature file,it defined the animation like this:
<ATOM Name="AnimSetBaseName" Value="arma"/>
Thanks for any advice.
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