World editor not using correct placment texture
Replies (2)
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Added by Botanic over 2 years ago
In the above you can see that the image is being stretched rather then using the other brick's textures. The blue X is where the mouse was at during the screenshot.
Here is an image zoomed out you can see that its stretching that one image across all the tiles...
Video of the issue
out.mov (1.3 MB)
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