World editor not using correct placment texture

Added by Botanic over 2 years ago

In the above you can see that the image is being stretched rather then using the other brick's textures. The blue X is where the mouse was at during the screenshot.


Replies (2)

RE: World editor not using correct placment texture - Added by Botanic over 2 years ago

Here is an image zoomed out you can see that its stretching that one image across all the tiles...

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