World editor not using correct placment texture
Added by Botanic over 2 years ago
In the above you can see that the image is being stretched rather then using the other brick's textures. The blue X is where the mouse was at during the screenshot.
Replies (2)
RE: World editor not using correct placment texture - Added by Botanic over 2 years ago
Here is an image zoomed out you can see that its stretching that one image across all the tiles...
RE: World editor not using correct placment texture - Added by Botanic over 2 years ago
Video of the issue
out.mov (1.3 MB)
(1-2/2)