NeverEnding #1092
Export processes for max are not stable
Status: | Assigned | Start date: | 09/19/2010 | ||
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Priority: | Low | Due date: | |||
Assignee: | kaetemi | % Done: | 80% |
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Category: | Tools: Build Gamedata | ||||
Target version: | - | Estimated time: | 9000.00 hours |
Description
The export processes for max files sometimes fail silently and write corrupt files.
Usually happens when exporting shape and anim files.
Fix it to make it write written files in a temporary directory first, and reading them back for verification, before moving them into the build directory.
History
#1 Updated by kaetemi almost 5 years ago
- Some exported character anim files crash the game
- There is an issue with the far distance tree lod stuff.
#2 Updated by kaetemi almost 5 years ago
- % Done changed from 0 to 80
- Let all the processes work with .max.tag files for skipping purposes. Issue will be closed when this is done.
- Possibly also write the exported files' names in the .max.tag files for future reference, but that is not covered by this issue.
#3 Updated by kaetemi over 3 years ago
- Priority changed from High to Low
#4 Updated by kaetemi about 3 years ago
- Tracker changed from Bug to NeverEnding
- Estimated time set to 9000.00