Bug #1208
Needs a higher-resolution icon
Status: | New | Start date: | 12/03/2010 | |
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Priority: | Normal | Due date: | ||
Assignee: | - | % Done: | 0% |
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Category: | - | |||
Target version: | - |
Description
The current 48x48 one looks rather ugly on modern app launchers - an svg or a 512x512 png would be welcome.
History
#1 Updated by kervala over 4 years ago
- File ryzom_small_32.png added
- File ryzom_small_16.png added
I think a SVG version of original icons should be great :) But I'm not an artist and would be unable to do that :(
#3 Updated by vl over 4 years ago
- File deleted (
ryzom_small_32.png)
#4 Updated by vl over 4 years ago
- File deleted (
ryzom_small_16.png)
#5 Updated by laurion over 4 years ago
I claimed the task "Resolve an Open Bug" from Google Code-in and I would like to fix this bug.
#6 Updated by laurion over 4 years ago
so how do I apply to fix this bug?
#7 Updated by vl over 4 years ago
It's not a really bug. Just that Vadi asked for the hi res icon that I gave him.
#8 Updated by rti over 4 years ago
Maybe vectorizing it and using it on all platforms could be still a task...
#9 Updated by vl over 4 years ago
Vectorizing a bitmap like the ryzom icon is a non sense. The file will be bigger than the original and uglier.
And for the "all platforms", each one have specific system, Windows for example use a specific .ico format with pre computed sizes and it already works fine up to 256x256.
Finally, I don't think we need icon > than 256.
#10 Updated by rti over 4 years ago
ok :)
#11 Updated by laurion over 4 years ago
- File atys_icon_256_32.ico added
- File atys_icon_256_32.icns added
For google code-in:
I made a high resolution icon from the atys world image for both windows and macintosh
#12 Updated by kervala over 4 years ago
Ryzom icon for Windows was already there in \code\ryzom\client\src\ryzom.ico :)
#13 Updated by laurion over 4 years ago
Yes it was but I made a higher-resolution one as requested
#14 Updated by kervala over 4 years ago
Did you really check the existing Windows icon ?
It provides a lot of formats (10 formats exactly, from 16x16x4bits to 256x256x32bits) and even alpha was available in preview.
#16 Updated by rti over 4 years ago
Thanks a lot. Looking forward to try the icns for the experimental Mac builds soon.