Bug #1214
Trees texture LOD broken?
Status: | New | Start date: | 12/12/2010 | |
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Priority: | Normal | Due date: | ||
Assignee: | - | % Done: | 0% |
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Category: | Client: General | |||
Target version: | - |
Description
See screenshots. Happens sometimes, detail setting all to "high".
History
#1 Updated by rti over 4 years ago
- File deleted (
lod1.png)
#2 Updated by rti over 4 years ago
- File deleted (
lod2.png)
#3 Updated by rti over 4 years ago
#4 Updated by kervala over 4 years ago
I think it's related to : http://dev.ryzom.com/issues/938 or the algorihtm in NeL to detect which mipmap to use. LODs are only used for shapes and mipmaps for textures :)
#5 Updated by rti over 4 years ago
Well, IMHO Mipmap == Texture LOD. But the term might be more precise, yes.
Where do you see the relation to #938 ? Does that happen on other platforms as well?
#6 Updated by kervala over 4 years ago
Yes :( But only for "entities" (NPC, PC, creatures, objects, trees, etc...) not landscape (they are managed differently).
#7 Updated by rti over 4 years ago
- Category changed from OS: Mac to Client: General