Bug #1230
Missing Sheets for Yubos and NPCs
Status: | Assigned | Start date: | 01/08/2011 | ||
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Priority: | Low | Due date: | |||
Assignee: | kervala | % Done: | 90% |
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Category: | Client: General | ||||
Target version: | Version 0.9.0 |
Description
It seems when you recompile the sheets the yubos disappear as well as the NPCs. To fix this I created the following files:
NPC files needed:
tr_civil01_gilet.item
tr_civil01_pantabotte.item
tr_civil01_armpad.item
tr_civil01_hand.item
tr_civil01_bottes.item
zo_visage.item
I also added zo_cheveux_short01.item and added this to the Head Struct found in drill_zohc3 in L:\leveldesign\Game_elem\Creature\Npc\bestiary\creature\chiang\
Yubo filles needed:
dag_light_slashing_chest.item
Related issues
History
#1 Updated by Aztecmage over 4 years ago
Yubos also need:
light_slashing_legs.item
light_slashing_arms.item
light_slashing_hands.item
light_slashing_feet.item
light_slashing_head.item
#2 Updated by kervala over 4 years ago
- Status changed from New to Assigned
- Assignee set to kervala
#3 Updated by kervala over 4 years ago
- Status changed from Assigned to Resolved
- % Done changed from 0 to 100
Applied in changeset r1279.
#4 Updated by kervala over 4 years ago
Please could you check all is working and no other files are missing ?
#5 Updated by aquiles over 4 years ago
- Status changed from Resolved to Assigned
chiang is still hairless :) rest seems to be working as fas as i can tell on first look
_zorai_male.creature defines:
zo_cheveux_long01.item - missing
zo_cheveux_medium01.item - missing
zo_cheveux_shave01.item - missing
zo_cheveux_short01.item - already there
#6 Updated by aquiles over 4 years ago
- % Done changed from 100 to 90
needed by building_manager.cpp
player_building.sitem
guild_main_building.sitem
#7 Updated by aquiles over 4 years ago
sbrick\craft\effect\armor\common\heavy_armor\bccaea07.sbrick
sbrick\craft\effect\armor\fyros\light_armor\bcfaea07.sbrick
sphrase\craft\recommended\abcfaca01.sphrase
are referencing:
bcpa04.sbrick - missing
sphrase\craft\recommended\abcfaca01.sphrase
is referencing:
bcfaca01.sbrick - missing
#8 Updated by aquiles over 4 years ago
lots of crafting sheets which are referenced are missing according to the egs log
missing:
bcpa03.sbrick
bcpa09.sbrick
bcpa15.sbrick
bcpa21.sbrick
bcpa04.sbrick
bcpa16.sbrick
bcpa06.sbrick
bcpa12.sbrick
bcpa18.sbrick
bcpa24.sbrick
bcpa07.sbrick
bcpa13.sbrick
bczmea01_2.sbrick
bcpa19.sbrick
bcpa02.sbrick
bcpa08.sbrick
bcpa14.sbrick
bcpa20.sbrick
bcpa05.sbrick
bcpa11.sbrick
bcpa17.sbrick
bcpa23.sbrick
icfp1pp.sitem
icmp1pp.sitem
ictp1pp.sitem
iczp1pp.sitem
icfje.sitem
icmje.sitem
ictje.sitem
iczje.sitem
icfm1pd.sitem
icmm1pd.sitem
ictm1pd.sitem
iczm2sa_3.sitem
iczm1pd.sitem
icfr1p.sitem
icmr1p.sitem
ictr1p.sitem
iczr1p.sitem
icfsb.sitem
icmsb.sitem
ictsb.sitem
#9 Updated by aquiles over 4 years ago
Ok he now some services complain about missing datasets.packed_sheet.
I found some in server/data_shard/mirror_sheets and copied them to the leveldesign folder, namely:
fame.dataset
fe_temp.dataset
pet.dataset
Are there any dataset files in the offical files or do we need to copy them from the server dir?
After that i could succesfully start the services and came to the character selection. After logging in he crashed in entity_animation_manager.cpp line 198, complaing about missing
ma_cheveux01.sitem
Its likely that if i try another race he will also complain about their missing cheveux sitems.
#10 Updated by kervala over 4 years ago
ma_cheveux01.sitem, ma_cheveux02.sitem, ma_cheveux01.item and ma_cheveux02.item were duplicates of existing files so I fixed sheets referencing them.
#11 Updated by aquiles over 4 years ago
crash on empty automaton list. sheets_packer gives some hints on missing files.
homin_unknown_mode.automaton
homin_normal.automaton
homin_combat_float.automaton
homin_combat.automaton
homin_swim.automaton
homin_sit.automaton
homin_mount_normal.automaton
homin_mount_swim.automaton
homin_eat.automaton
homin_rest.automaton
homin_alert.automaton
homin_hungry.automaton
homin_death.automaton
homin_swim_death.automaton
and the same for creature instead of homin
#12 Updated by aquiles over 4 years ago
WRN 1870 character.cpp 13291 CCharacter::learnPrebuiltPhrase: <CCharacter::learnPrebuiltPhrase> Phrase abcfaca01.sphrase contain unknown bricks
WRN 1870 sheet_id.cpp 93 NLMISC::CSheetId::CSheetId: SHEETID: The sheet 'pre_order.sitem' is not in sheet_id.bin, setting it to Unknown
WRN 1870 sheet_id.cpp 93 NLMISC::CSheetId::CSheetId: SHEETID: The sheet '0_0.forage_source' is not in sheet_id.bin, setting it to Unknown
WRN 1870 character.cpp 13015 CCharacter::checkPhrases: CCharacter:checkPhrases: remove phrase with index '4'(sheet '5145(abcfaca01.sphrase)'), because the brick with index '0' (sheet '0(unknown.unknown)') is invalid.
WRN 1870 sheet_id.cpp 93 NLMISC::CSheetId::CSheetId: SHEETID: The sheet 'slow.sbrick' is not in sheet_id.bin, setting it to Unknown
#13 Updated by Aztecmage over 4 years ago
I found these 2 while looking into guild outposts/apartments.
player_building.sitem
guild_main_building.sitem
Found the references to them in building_manager.cpp on lines 98 and 101, respectively.
#14 Updated by kervala over 4 years ago
- Target version set to Version 0.9.0
There are a lot of tests to do, so we will fix this issue in 0.9.0