Bug #1387
Wrong includes in some max plugins
Status: | Patched | Start date: | 11/01/2011 | |
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Priority: | Normal | Due date: | ||
Assignee: | - | % Done: | 100% |
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Category: | Tools: Build Gamedata | |||
Target version: | Version 0.9.0 |
Description
3ds max 2012 changed in huge amount the include file and folder structure. Hence, the max plagins had to be adopted to support also 3ds max SDK 2012. Unfortunately a wrong include of the file functions.h changed the source code in that way, someone doesn't receive any compiler error. But using the plugins in 3ds max does not export the c++ coded functions to max script. Max script throws an error: function or object undefined.
The added patch fixes the source code to the right include and all plugins work as expected
History
#1 Updated by kaetemi over 3 years ago
- Status changed from New to Patched
If it doesn't compile anymore, then complain.
#2 Updated by kervala over 3 years ago
Is this patch compatible with previous 3dsmax versions ?
If not, couldn't we use some defines to check MAXSDK and use right includes ?
#3 Updated by kaetemi over 3 years ago
@kervala: It already does that.
#4 Updated by kervala over 3 years ago
kaetemi wrote:
@kervala: It already does that.
Ah yes, you're right :) Sorry.