Feature #1469

Sound triggers and camera animations

Added by Fabien_HENON about 3 years ago. Updated about 3 years ago.

Status:Assigned Start date:05/21/2012
Priority:Normal Due date:08/20/2012
Assignee:Fabien_HENON % Done:

40%

Category:-
Target version:-

Description

Implement sound triggers and camera animations during missions. We have to be able to play sounds at a given moment or event during a mission. The sounds can be attached to a NPC, a player in the game or they can just be at a specific location. Sounds can also be different in function of the language of the player.
Beside the sounds, I will implement camera animations that can be played at any moment in the game. The animations can be rotations over the time and/or movements over the time. Some special animations like shaking animation will be implemented too. With the animations we will also have some text that can be displayed at the bottom of the screen to describe the objectives of a mission for example.

Everything will be configurable via the world editor and will be kept as simple as possible and as generic as possible to be easily scalable and integrated in the game.

sheet_id.bin - Latest sheet_id.bin with *.sound sheets added (3.9 MB) kaetemi, 05/18/2012 12:26 pm

sheet_id.bin - Latest sheet_id.bin with *.sound sheets added and music channel fix (3.9 MB) kaetemi, 06/02/2012 06:15 pm

sheet_id.bin - Latest sheet_id.bin with *.sound sheets added, music channel fix and unknown.sound at short id 0 (3.9 MB) kaetemi, 06/07/2012 12:26 pm

History

#1 Updated by kaetemi about 3 years ago

#2 Updated by kaetemi about 3 years ago

#3 Updated by kaetemi about 3 years ago

#4 Updated by Fabien_HENON about 3 years ago

  • Status changed from New to Resolved
  • % Done changed from 0 to 100

Applied in changeset commit:6b900906a2d4.

#5 Updated by Fabien_HENON about 3 years ago

  • Status changed from Resolved to Assigned
  • % Done changed from 100 to 40

Parsing of camera animations and sound triggers in EGS done.

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