Bug #1486
clustered_sound.cpp 202 update : CClusteredSound::update : no scene specified !
Status: | Resolved | Start date: | 07/22/2012 | |
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Priority: | High | Due date: | ||
Assignee: | kaetemi | % Done: | 100% |
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Category: | NeL: General | |||
Target version: | Version 0.9.0 |
Description
after login, I'm experienced a freeze state of ryzom_client. Checking with GDB I caught this:
(gdb) stepi postlogInit () at /build/src/shackra-ryzom-3222b96eed75/code/ryzom/client/src/init.cpp:1208 1208 /build/src/shackra-ryzom-3222b96eed75/code/ryzom/client/src/init.cpp: No existe el fichero o el directorio. (gdb) finish Run till exit from #0 postlogInit () at /build/src/shackra-ryzom-3222b96eed75/code/ryzom/client/src/init.cpp:1208 [New Thread 0x7f3db6711700 (LWP 4251)] [Thread 0x7f3db6711700 (LWP 4251) exited] [New Thread 0x7f3db6711700 (LWP 4252)] [New Thread 0x7f3db1f0f700 (LWP 4253)] [New Thread 0x7f3db170e700 (LWP 4254)]
Nothing happens after that, killall ryzom_client is needed in order to close the game.
Checking the log.log file, the last line there is «clustered_sound.cpp 202 update : CClusteredSound::update : no scene specified !»
This issue was reported too by the user Thaodan at http://dev.ryzom.com/boards/18/topics/6197?r=6212#message-6212 I think he used a different cmake options to build the game, however, here is the cmake options which I used to build and packaged the game https://projects.parabolagnulinux.org/abslibre.git/tree/pcr/ryzom-client/PKGBUILD?id=ffad4b6353348cf713d50662f7224ed916cadf44#n33
History
#1 Updated by shackra almost 3 years ago
if the problem is fixed http://dev.ryzom.com/boards/18/topics/6197?r=6236#message-6236 somebody should close this bug report :)
#2 Updated by kaetemi almost 3 years ago
- Category set to NeL: General
- Status changed from New to Resolved
- Assignee set to kaetemi
Issue fixed by making the game use more reliable timing functions.
#3 Updated by kervala almost 3 years ago
Great job Kaetemi :)
#4 Updated by kervala almost 3 years ago
- % Done changed from 0 to 100