Bug #149
3ds Max crashes when modifying previously set node properties (like sound environment, etc)
Status: | Closed | Start date: | 10/06/2008 | |
---|---|---|---|---|
Priority: | Normal | Due date: | ||
Assignee: | kaetemi | % Done: | 100% |
|
Category: | Tools: General | |||
Target version: | Version 0.7.0 | Estimated time: | 0.50 hour |
Description
3ds Max crashes when modifying previously set node properties (like sound environment, etc).
- Make a box
- Go to NeL Export
- Click 'Node properties'
- Go to 'Accelerator'
- Select 'Cluster'
- Choose an environment FX (SEWERPIPE or something)
- Hit OK
- Hit 'Node properties' again
- Choose a different environment FX
- Hit OK
- CRASH!
History
#1 Updated by kaetemi over 6 years ago
- Status changed from New to Resolved
- % Done changed from 0 to 100
Applied in changeset r479.
#2 Updated by kaetemi over 6 years ago
- Status changed from Resolved to Closed
- Assignee set to kaetemi
- Estimated time set to 0.50
Some stuff was using malloc instead of MAX_malloc, causing memory access crash when max tried to call MAX_free.
#3 Updated by sfb about 6 years ago
- Target version set to Version 0.7.0
Setting the appropriate target version.
#4 Updated by kervala almost 5 years ago
- Project changed from NeL to Ryzom
- Category deleted (
Tools) - Target version deleted (
Version 0.7.0)
#5 Updated by kervala almost 5 years ago
- Category set to Tools: General
- Target version set to Version 0.7.0