Bug #1510
Lighting using "L" based on instance group center
Status: | New | Start date: | 12/02/2012 | |
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Priority: | Normal | Due date: | ||
Assignee: | - | % Done: | 0% |
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Category: | - | |||
Target version: | - |
Description
When you use the L button to light up the area around you it lights buildings 360 degrees based on the distance from the ig center.
The video isnt great but you can see the issue, just ignore the choppiness.
History
#1 Updated by kaetemi over 2 years ago
Looks like there's no pre-lighting built for your buildings? It seems to be using ambient only from far and fails to light close up.
Ensure that your building models have the lightmap NeL material set, and that the lights are configured in sets. A lightmap will be pre-rendered for each light set.
#2 Updated by Botanic over 2 years ago
I havent got to adding the static lights, this is just the dynamic light that moves around with you when you press "L"
#3 Updated by kaetemi over 2 years ago
You should have an ambient + diffuse sun by default from the continent configuration.
#4 Updated by kaetemi over 2 years ago
Models further than X distance may be using a simpler lighting model that does not take dynamic diffuse lights into account.