Feature #573
Add anti-aliasing to the OpenGL Driver
Status: | New | Start date: | 05/28/2009 | |
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Priority: | Normal | Due date: | ||
Assignee: | - | % Done: | 0% |
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Category: | - | |||
Target version: | - | Estimated time: | 40.00 hours |
Description
Update the OpenGL driver to support Anti Aliasing. Provides the basis for implementing multi-sample anti-aliasing (MSAA) in the future. This also brings the Direct3D driver and OpenGL driver behaviors to be more similar.
History
#1 Updated by sfb about 6 years ago
- Subject changed from Antialiasing in OpenGl to Add anti-aliasing to the OpenGL Driver
- Category set to 3d - OpenGL
- Target version set to 0.8.0
- Estimated time set to 40.00
Setting properties correctly and expanded the detailed description. Thank you compilo for taking this on!
#2 Updated by kervala about 6 years ago
That's a duplicate of #372.
You can close one of them :)
#3 Updated by compilo1407 about 6 years ago
ups, sorry :)
but i will do it :)
#4 Updated by kervala almost 5 years ago
- Project changed from NeL to Ryzom
- Category deleted (
3d - OpenGL) - Target version deleted (
0.8.0)
#5 Updated by kervala over 4 years ago
CSAA should be prioritized over MSAA because it's faster and better quality (can antialias textures borders too).