Feature #573

Add anti-aliasing to the OpenGL Driver

Added by compilo1407 about 6 years ago. Updated over 4 years ago.

Status:New Start date:05/28/2009
Priority:Normal Due date:
Assignee:- % Done:

0%

Category:-
Target version:- Estimated time:40.00 hours

Description

Update the OpenGL driver to support Anti Aliasing. Provides the basis for implementing multi-sample anti-aliasing (MSAA) in the future. This also brings the Direct3D driver and OpenGL driver behaviors to be more similar.

History

#1 Updated by sfb about 6 years ago

  • Subject changed from Antialiasing in OpenGl to Add anti-aliasing to the OpenGL Driver
  • Category set to 3d - OpenGL
  • Target version set to 0.8.0
  • Estimated time set to 40.00

Setting properties correctly and expanded the detailed description. Thank you compilo for taking this on!

#2 Updated by kervala about 6 years ago

That's a duplicate of #372.

You can close one of them :)

#3 Updated by compilo1407 about 6 years ago

ups, sorry :)
but i will do it :)

#4 Updated by kervala almost 5 years ago

  • Project changed from NeL to Ryzom
  • Category deleted (3d - OpenGL)
  • Target version deleted (0.8.0)

#5 Updated by kervala over 4 years ago

CSAA should be prioritized over MSAA because it's faster and better quality (can antialias textures borders too).

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