Feature #795
OGG Sound Source
Status: | Closed | Start date: | 02/06/2010 | |
---|---|---|---|---|
Priority: | Normal | Due date: | 04/11/2012 | |
Assignee: | kaetemi | % Done: | 100% |
|
Category: | NeL: Sound | |||
Target version: | Version 0.9.0 |
Description
Implement OGG Vorbis sound sources on top of the #787 streaming sound sources, so that .sound files may refer to .ogg files in the application georges sheets data. This file format support is intended only for long audio files such as music and dialogues, and should not be used for frequently played short sound samples.
Note: Support for builtin music playback in NLSOUND is to be limited to the OGG Vorbis file format, as is currently a common way of handling music and large audio files such as dialogues in modern game engines. Other formats should be handled by a possible future seperate library which uses OS provided functionality (such as DirectShow or GStreamer) to decode multimedia files, and play these trough sound sources and/or video textures.
Dependencies:
NLSOUND: libvorbis.lib libogg.lib libvorbisfile.lib (already present in the dependency packages)
History
#1 Updated by kervala almost 5 years ago
- Project changed from NeL to Ryzom
- Category deleted (
Sound) - Target version deleted (
0.8.0)
#2 Updated by kaetemi about 3 years ago
- Due date set to 04/11/2012
- Category set to NeL: Sound
- Status changed from New to Assigned
- Target version set to Version 0.9.0
- % Done changed from 30 to 70
#3 Updated by kaetemi about 3 years ago
- Status changed from Assigned to Resolved
- % Done changed from 70 to 100
Applied in changeset commit:30b7ef104d3c.
#4 Updated by kaetemi about 3 years ago
Applied in changeset commit:3ba17dd79038.
#5 Updated by kaetemi about 3 years ago
Applied in changeset commit:5a689dcb3813.
#6 Updated by kaetemi about 3 years ago
- Status changed from Resolved to Closed