Bug #977
Characters without heads.
Status: | Closed | Start date: | 06/12/2010 | |
---|---|---|---|---|
Priority: | High | Due date: | ||
Assignee: | kervala | % Done: | 100% |
|
Category: | Client: General | |||
Target version: | Version 0.8.0 |
Description
When an item is added into the game, the characters heads disappear.
According to [[http://dev.ryzom.com/wiki/ryzom/AddingGameEntities#Make-it-available-on-server-and-client]], the heads aren't available in the files.
It would be helpful if someone could add them as soon as possible.
This issue has been going on for months already.
Thank you.
History
#1 Updated by kervala about 5 years ago
You need to create files for slots : Face and Head (helmets and haircuts are using this slot)
#2 Updated by sfb about 5 years ago
I said this in IRC but no one was listening:
18:21 < sfb> Did you add a new item?
18:21 < sfb> Or a new head?
18:21 < sfb> Er creature?
18:22 < sfb> fyi
18:22 < sfb> We've only been open source for about a month.
18:23 < sfb> So the term 'months' isn't accurate. (=
18:24 < yubo> New news from ryzom: Bug #978: Client segfault under linux <http://dev.ryzom.com/issues/978>
18:25 -!- Irssi: Pasting 9 lines to #ryzom. Press Ctrl-K if you wish to do this or Ctrl-C to cancel.
18:25 < sfb> mattr@karmic:~/rzc$ bnp_make /l characters_shapes.bnp | grep vis
18:25 < sfb> FY_HOF_visage.shape
18:25 < sfb> FY_HOM_visage.shape
18:25 < sfb> MA_HOF_visage.shape
18:25 < sfb> MA_HOM_visage.shape
18:25 < sfb> TR_HOF_visage.shape
18:25 < sfb> TR_HOM_visage.shape
18:25 < sfb> ZO_HOF_visage.shape
18:25 < sfb> ZO_HOM_visage.shape
18:25 < sfb> So I disagree.
18:25 < sfb> The heads
18:25 < sfb> ZO_HOM_cheveux_medium02.shape
18:25 < sfb> ZO_HOM_cheveux_shave01.shape
18:25 < sfb> (for example)
18:25 < sfb> and hairs are all there
18:25 < sfb> The shapes are.
18:26 < sfb> Those shapes are in ceatures_shapes.bnp
18:26 < yubo> New news from ryzom: Bug #978: Client segfault under linux <http://dev.ryzom.com/issues/978#change-3593>
18:28 < yubo> New news from ryzom: Bug #978 (Rejected): Client segfault under linux <http://dev.ryzom.com/issues/978#change-3594>
18:32 < sfb> I think what is missing, specifically, is the sheets for the visages
18:32 < sfb> Which are .item sheets
18:33 < sfb> You need to create an item, set its origin (e.g. matis, tryker, etc)
18:33 < sfb> And then add a "3d" section with "shape" pointing to the male shape and shape_female pointing to the female shape.
18:34 < sfb> The naming context is RR_HOM_visage.shape
18:34 < sfb> RR race, e.g. TR, ZO, MA
18:34 < sfb> HOM homin male, HOF == homin female
18:34 < sfb> The file name will be something like ma_visage.item
18:35 < sfb> This is how the whole body goes together.
18:35 < sfb> legs, arms, torso, etc
18:35 < sfb> They're all defined as "item" sheets and attached as equipment.
18:35 < sfb> Oh yes
18:35 < sfb> And under EquipmentInfo set the EquipmentSlot to "face'
#3 Updated by TomH about 5 years ago
I'm sure I wasn't in the chat when you said that, no one was even chatting and was a dead chatroom with a lot of people but that's fine.
Someone already helped me with the issue.
#4 Updated by Nerocon about 5 years ago
sfb wrote:
18:35 < sfb> This is how the whole body goes together.
18:35 < sfb> legs, arms, torso, etc
18:35 < sfb> They're all defined as "item" sheets and attached as equipment.
18:35 < sfb> Oh yes
18:35 < sfb> And under EquipmentInfo set the EquipmentSlot to "face'
Would be awesome if the system could be tweaked to allow a character to be dismembered.
#5 Updated by kervala about 5 years ago
- Category set to Client: General
- Assignee set to kervala
#6 Updated by kervala about 5 years ago
- Status changed from New to Assigned
#7 Updated by kervala about 5 years ago
We added all haircuts and faces :) Enjoy !
#8 Updated by kervala about 5 years ago
- Target version set to Version 0.8.0
#9 Updated by kervala about 5 years ago
- Status changed from Assigned to Resolved
- % Done changed from 0 to 100
Applied in changeset r370.
#10 Updated by kervala almost 5 years ago
- Status changed from Resolved to Closed