AnatomyOfATree

Version 14 (ChrisNewman, 09/14/2010 07:32 pm)

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h1. Anatomy Of A Tree 
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>!http://dev.ryzom.com/attachments/975/AOAT01.jpg!
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>!http://dev.ryzom.com/attachments/980/TreeD.jpg!
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h3. 1. JU_S3_Bush_tree_X
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This is the low level mesh that the tree will fade to as the distance of the camera expands.
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The picture is just a simple front and side camera render and the naked eye will not be able to tell the difference @ runtime.
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It is attached to the JU_S3_Bush_tree's "LOD" node in its "Node Property's" window.
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>!http://dev.ryzom.com/attachments/978/AOAT05.jpg!
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h3. 2. PACS Cyl01
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This is the collision mesh.
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> Note> Clusterize is checked under its node property's.
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h3. 3. JU_S3_Bush_tree
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This is the main mesh.
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The mesh is weight painted using the NeL_Tree_Painter plugin for MAX, Darker color is harder and lighter color gradient is more "Bendable".
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You can adjust its wind property's under its "VertexProgram" tab in its Node.
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You can test and view the wind in the Object Viewer plugin for max, Also you can export it as a .shape and view it using OVQT.   
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>!http://dev.ryzom.com/attachments/976/AOAT02.jpg!
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>!http://dev.ryzom.com/attachments/977/AOAT03.jpg!
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>!http://dev.ryzom.com/attachments/979/AOAT04.jpg!
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h3. 4. BushtreeDummy
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I don't know what the hell this does, but add it anyway.
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> Note> Clusterize is checked under its node property's.
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h3. 5. BushtreeDummyX 
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This too.