AnatomyOfATree
Version 15 (ChrisNewman, 09/14/2010 07:40 pm)
| 1 | 10 | ChrisNewman | h1. Anatomy Of A Tree |
|---|---|---|---|
| 2 | 2 | ChrisNewman | |
| 3 | 2 | ChrisNewman | >!http://dev.ryzom.com/attachments/975/AOAT01.jpg! |
| 4 | 3 | ChrisNewman | |
| 5 | 12 | ChrisNewman | >!http://dev.ryzom.com/attachments/980/TreeD.jpg! |
| 6 | 12 | ChrisNewman | |
| 7 | 12 | ChrisNewman | |
| 8 | 3 | ChrisNewman | h3. 1. JU_S3_Bush_tree_X |
| 9 | 3 | ChrisNewman | |
| 10 | 15 | ChrisNewman | > Note> Smooth group 30 is set to BushtreeDummyX under its node property's. |
| 11 | 15 | ChrisNewman | |
| 12 | 4 | ChrisNewman | This is the low level mesh that the tree will fade to as the distance of the camera expands. |
| 13 | 4 | ChrisNewman | The picture is just a simple front and side camera render and the naked eye will not be able to tell the difference @ runtime. |
| 14 | 6 | ChrisNewman | It is attached to the JU_S3_Bush_tree's "LOD" node in its "Node Property's" window. |
| 15 | 4 | ChrisNewman | |
| 16 | 5 | ChrisNewman | >!http://dev.ryzom.com/attachments/978/AOAT05.jpg! |
| 17 | 5 | ChrisNewman | |
| 18 | 5 | ChrisNewman | |
| 19 | 3 | ChrisNewman | h3. 2. PACS Cyl01 |
| 20 | 1 | ChrisNewman | |
| 21 | 10 | ChrisNewman | This is the collision mesh. |
| 22 | 10 | ChrisNewman | |
| 23 | 14 | ChrisNewman | > Note> Clusterize is checked under its node property's. |
| 24 | 14 | ChrisNewman | |
| 25 | 3 | ChrisNewman | h3. 3. JU_S3_Bush_tree |
| 26 | 3 | ChrisNewman | |
| 27 | 8 | ChrisNewman | This is the main mesh. |
| 28 | 8 | ChrisNewman | The mesh is weight painted using the NeL_Tree_Painter plugin for MAX, Darker color is harder and lighter color gradient is more "Bendable". |
| 29 | 8 | ChrisNewman | You can adjust its wind property's under its "VertexProgram" tab in its Node. |
| 30 | 8 | ChrisNewman | You can test and view the wind in the Object Viewer plugin for max, Also you can export it as a .shape and view it using OVQT. |
| 31 | 15 | ChrisNewman | |
| 32 | 15 | ChrisNewman | > Note> Smooth group 30 is set to BushtreeDummy under its node property's. |
| 33 | 8 | ChrisNewman | |
| 34 | 7 | ChrisNewman | >!http://dev.ryzom.com/attachments/976/AOAT02.jpg! |
| 35 | 7 | ChrisNewman | |
| 36 | 7 | ChrisNewman | >!http://dev.ryzom.com/attachments/977/AOAT03.jpg! |
| 37 | 7 | ChrisNewman | |
| 38 | 9 | ChrisNewman | >!http://dev.ryzom.com/attachments/979/AOAT04.jpg! |
| 39 | 9 | ChrisNewman | |
| 40 | 3 | ChrisNewman | h3. 4. BushtreeDummy |
| 41 | 1 | ChrisNewman | |
| 42 | 11 | ChrisNewman | I don't know what the hell this does, but add it anyway. |
| 43 | 10 | ChrisNewman | |
| 44 | 13 | ChrisNewman | > Note> Clusterize is checked under its node property's. |
| 45 | 13 | ChrisNewman | |
| 46 | 1 | ChrisNewman | h3. 5. BushtreeDummyX |
| 47 | 10 | ChrisNewman | |
| 48 | 10 | ChrisNewman | This too. |