AnatomyOfATree

Version 7 (ChrisNewman, 09/14/2010 05:52 pm)

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h1. Anatomy Of A Tree (WIP)
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>!http://dev.ryzom.com/attachments/975/AOAT01.jpg!
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h3. 1. JU_S3_Bush_tree_X
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This is the low level mesh that the tree will fade to as the distance of the camera expands.
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The picture is just a simple front and side camera render and the naked eye will not be able to tell the difference @ runtime.
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It is attached to the JU_S3_Bush_tree's "LOD" node in its "Node Property's" window.
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>!http://dev.ryzom.com/attachments/978/AOAT05.jpg!
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h3. 2. PACS Cyl01
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h3. 3. JU_S3_Bush_tree
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>!http://dev.ryzom.com/attachments/976/AOAT02.jpg!
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>!http://dev.ryzom.com/attachments/977/AOAT03.jpg!
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h3. 4. BushtreeDummy
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h3. 5. BushtreeDummyX