AnatomyOfATree

Version 6 (ChrisNewman, 09/14/2010 05:50 pm) → Version 7/18 (ChrisNewman, 09/14/2010 05:52 pm)

h1. Anatomy Of A Tree (WIP)

>!http://dev.ryzom.com/attachments/975/AOAT01.jpg!

h3. 1. JU_S3_Bush_tree_X

This is the low level mesh that the tree will fade to as the distance of the camera expands.
The picture is just a simple front and side camera render and the naked eye will not be able to tell the difference @ runtime.
It is attached to the JU_S3_Bush_tree's "LOD" node in its "Node Property's" window.

>!http://dev.ryzom.com/attachments/978/AOAT05.jpg!

h3. 2. PACS Cyl01

h3. 3. JU_S3_Bush_tree

>!http://dev.ryzom.com/attachments/976/AOAT02.jpg!

>!http://dev.ryzom.com/attachments/977/AOAT03.jpg!

h3. 4. BushtreeDummy

h3. 5. BushtreeDummyX