CurrentState

This page list the current state of all members of the community.

Please edit and update this page to add your profile and your current state.

vl/ace

  • server compiled & run on ubuntu_x86 & debian_x86 (using build system in static)
  • client compiled & run on windows 7 x86 (vc express 2008 sp1)
  • tools compiled & run on windows 7 x86 (vc express 2008 sp1 + MFC)
  • client compiled on ubuntu 9.10 x86 (using build system in static)

bdh

  • server compiled windows 7 x64

Chris Newman

  • Windows Vista x32:
  • server compiled & run (VC 2008 pro)
  • client compiled & run (VC 2008 pro)
  • all 3 tools projects compiled & run (VC 2008 pro)
  • SnowBalls2 compiled & run (VC 2008 pro)
  • Linux Ubuntu 10.0.4 i386:
  • server compiled (MakeFile)
  • client compiled & run (cMake)
  • NeL compiled and installed (cMake)
  • Shard tested and working
  • http://localhost:40916/login/r2_login.php working
  • http://localhost/admin/index.php working

grego

  • server compiled & running under ubuntu 10.04 i386
  • server paritally compiled under debian lenny i386
  • server compiled & run win 7 x86 (VC++ 2008 SP1)
  • client compiled & run win 7 x86 (VC++ 2008 SP1)
  • tools compiled & run win 7 x86
  • connected to my local shard and created account, logged in and am cruising around!
  • opened firewall to allow remote clients to connect to the world @ ryzom.oberfield.me - feel free

kerozcak

Kane Hart

  • Client compiled under & run on Windows 7 Ultimate Edition 64Bit but running under 32Bit Application.
  • Nel compiled as 32Bit under Windows 7 Ultimate Edition 64Bit.
  • Server compiled on Windows 7 Ultimate Edition 64Bit.
  • Server Running under Windows 2008 R2 Enterprise Edition 64Bit.
  • Connected Client to Server on separate networks fine.
  • Current Status: Trying to make a patch?

ratmice

  • nel with cmake & client with cmake, on x86_64/fedora 12 (patches in tracker, does not run yet)

kervala

  • client (32 and 64 bits) and server (32 and 64 bits) compiled and run on Windows 7 64 bits
  • client (64 bits) and server (64 bits) compiled with CMake and run on Ubuntu 10.4 64 bits
  • client (32 bits) compiled with CMake and run on Mac OS X 10.5.8 32 bits
  • client, server and tools compiled on PPA in 32 and 64 bits under Karmic Koala, Lucid Lynx and Maverick Mercat

Krolock

  • Windows XP + Visual Studio 2008 SP1
    • client and server compiled successfully
    • NeL and Ryzom tools compiled
    • connected with client to open.ryzom.com and the local server
    • char creation and connection fine
    • admin web interface works as supposed to be
    • Implementing a new NPC and a test armor went smooth
  • OpenSuse 11.2 32 bit
    • successfully compiled the client with cmake.
    • server doesn't work with cmake yet. Trying to compile in the classical way
  • OpenSuse 11.2 64 bit
    • Failed complete because of typecast errors

Ulukyn

  • client (32 and 64 bits) and server (32 bits) compiled and run on Windows 7 64 bits
  • client and server (32 bits) compiled on debian 32 bits

aquatic

  • client (32 and 64 bits) compiled and run on Windows 7 64 bits
  • client (32 bits) compiled and run on Windows XP 64 bits
  • client (64 bits) compiled with CMake and run on Ubuntu 10.4 64 bits

Kaetemi

  • Windows 7 x64 VS2008 without SP1 without STLport compile for x86 on desktop
    • Compile Success: NeL, NeL Tools, NeL 3ds Max Plugins, NeLNS, Ryzom Client, Ryzom Tools
    • Compile Failed: Ryzom Server: A missing hash_map operator gives compile errors
  • Windows 7 x64 VS2008 without SP1 with STLport compile for x86 on desktop
    • Compile Success: NeL, NeL Tools, NeLNS, Ryzom Client, Ryzom Tools, Ryzom Server
    • Compile Failed: NeL 3ds Max Plugins: 3ds Max SDK define kills STLport during compile
  • Windows 7 x64 VS2008 with SP1 without STLport compile for x86 on laptop
    • Compile Success: NeL, NeL Tools, NeL 3ds Max Plugins, NeLNS, Ryzom Tools, Ryzom Client, Ryzom Server
    • Run OK: NeL Tools, NeL 3ds Max Plugins, NeLNS, Ryzom Tools, Ryzom Client, Ryzom Server :)
  • WampServer 2.0 with Apache 2.2.11, PHP 5.2.10, and MySQL 5.1.33
    • Script OK: Login
    • Script Fail: Admin: Shard does not show up, cannot add anything either.

Vinnie

  • Windows 7 Pro x64, VS2008 SP1, compiled 32b
    • server compiled & running
    • client compiled & running
    • tools compiled
  • Windows 7 Pro x64, VS2008 SP1, compiled x64
    • server compiled entities_game_service crashes when starting all services
    • client compiled
    • tools gave errors

vikarti

  • Visual Studio 2008 SP1,STLPort,Windows 7 Ultimate 64 bit(but all was build as 32 bit)
  • Apache: Apache/2.2.14 (Win32)
  • PHP 5.2.13 (built: Feb 24 2010 14:32:32) (used as mod_php)
  • MySQL Server:Ver 5.1.46-community for Win32 on ia32
  • Client compiled and runs correctly (with open.ryzom.com)
  • NeL & server compiled correctly
  • Apache/php configured
  • Server modules appears to be running in sync
  • http://localhost:40916/login/r2_login.php appears correctly
  • current state:client does not connect with error code 4(manually asking same url via Firefox - returns expected results,apache 2.2 logs looks fine),admin web interface allows to login(after manual db modifications),sees that there is a shard but don't see running services as on open.ryzom.com
  • [Vikarti_Problems_encountered_so_far]

sorlok_reaves

  • Windows Vista Business, 32-bit, VC++ Express 2008:
    • NeL and server compiled
    • Client compiled
    • Several tools (non-MFC ones) compiled
    • Current state: Trying to find my old MFC (VS) license to compile tools, etc.

Andrew

  • Compiled linux server on debian, installed and started server
  • Compiled windoes client
  • Compiled client with server
  • Built 2 small test regions in World Editor
  • No idea how to transfer region from World Editor to server and client so it's playable. It seems nobody have info how to do it.

feendrache

  • Server Compiled for Linux / Ubuntu
  • Client Compiled with Vc++ Express for Vista
  • Client connecting to server
  • Currently working on setting up my own world

Phaelae

  • Using: Windows 7 (x86) with Visual C++ 2008
  • NeL - Compiled
  • Client - Compiled
  • Server - Compiled
  • Tools - Compiled
  • Apache, MySQL, PHP - Installed and configured with shard administration website working.
  • Currently trying to get server running and client to connect

SpynalTom

  • Compiled on Ubuntu 9.10 (x86)
  • Compiled on Debian 5.0 Lenny (x86)
  • Compiled on Debian 6.0 (64bit) Connected to shard with Windows client
  • Compiled on Ubuntu 10.10 (64bit server) Connected to shard with Windows client

Mankar

  • Compiled on Windows 7 using Vc++ Express 2008 (x86 and 64-bit)
  • Compiled on OSX 10.6 using g++ (x86)
  • Compiled on OSX 10.6.4 using g++ (64-bit)
  • Successfully run and connect to server on Windows 7.

Mitharus

  • Compiled/running server on Slackware 13.0 (x86)
    • GCC 4.3.3
    • Apache 2.2.13 - PHP 5.2.11

webshinra

  • partially compiled on Ubuntu x64
  • compiled using a chroot 32 bit
  • compiled & run on archlinux i686.

vhelsing

  • Debian sid, x86
    • nel with cmake
    • client with cmake [lua5.1]

Kristaba

  • Ubuntu 10.04 i386
    • Compiled NeL, NeLNS, Ryzom Server
  • Windows XP (x86) using VC++ Express 2008
    • Compiled NeL, NeLNS, Ryzom Server, Ryzom Client

rc

  • Windows Server 2003 (x86)
    • Successfully compiled everything using VS2008 Pro SP1 (Commitment: 82)
      • Modified configuration files.
      • Set up mysql, imported stucture and data.
    • Successfully compiled everything using VS2008 Pro SP1 (Commitment: 102)
      • Fixed internal assert error.
      • Modified configuration files.
      • All services running
      • Web working
      • Able to join server, tested with three people online, running smooth.

invaders

  • Server compiled on ubuntu_x86
  • Client compiled on ubuntu x86

narfman0

  • Server compiled on Ubuntu 9.10 x86, Fedora 12 x64_86

rti

  • nel, nelns, ryzom client built on Mac OS X 10.6 for x86_64 using BuildForMacCmake
  • client running with some minor hacks MacClientState
  • nel, nelns, ryzom services compiled on ubuntu 10.4 32bit using BuildForLinux
  • services running with a customized yubo count :)

Priato

  • compiled and running server/client for windows 7 x86 using Vc++ Express 2008
  • compiled server for Ubuntu 10.04
  • client connect to server
  • Added new NPC with new quest

rawfox

  • Windows 7 Ultimate 64bit
    • compiled client in 32bit and 64bit, both versions tested and running nice
    • compiled server in 32bit, tested and running
    • configured the server and logins are possible local. I killed my fist yubo :D

Dishwasha

  • compiled and running server on Ubuntu 9.10 x86
  • compiled and running x64 client using Visual Studio 2008 Team Edition on Windows 7 x64
  • compiled and running NeL WorldEditor with shard monitor plugin

BlueSteel

  • Successfully compiled R130 on win7 x86 ultimate using VC++ Express 2008 All compiled with no errors
    (using instructions found in forum, including getting VC++ 2008 express to use MFC)

Fishi

  • Arch Linux x64
    • compiled nel with cmake
    • compiled client [lua5.1] with cmake
    • successfully connected with client to open.ryzom.com

Sywindt

  • tools and client compiled on ubuntu 10.4 x86 using make_all
  • server compiled and run on ubuntu 10.4 x86 using make_all
  • client and tools compiled & run on windows 7 x64 (built x86, VS 2008 SP1)
  • server compiled on Win7 x64 (built x86, VS 2008 SP1)
  • successfully connected to server from built client.
  • admin site working (except LAS)

droidix

  • compiled client (Win32 Debug) with Visual C++ 2010 on Windows 7 x64
    • created my own build of stlport since the one in externals uses the VC++2008 runtime
    • had to comment out a line in ctrl_text_button.cpp due to an internal compiler error
    • 2010 has per project directories so you have to set the include/lib locations on each project (tip: you can select multiple projects at once)
  • successfully connected to and explored the open shard

brocifer

  • Server compiled in CentOS 5.4 x86 working on config

Korath

  • Windows 7 64 Home Premium
  • compiled server and client 32 bit and 64 bit (64 bit with thousands of warnings)
  • 32 bit versions running fine
  • 64 bit services crashing (most of them)
  • successfully connected on localhost
  • installed server on another machine (XP SP2)successfully connected from win7 machine
  • did some changes to world to get a hang on it
  • admin tool not proper working till now

Enoril

  • Windows 7 x64 Home Premium
  • Using Microsoft Visual C++ 2008
  • Using revision 236
x86
  • Server & Client compiled without problem
  • Client & Server run perfectly
  • Connected on localhost server, web admin tool
x64
  • Server & Client compiled without problem
  • Client run perfectly
  • Some server services crashing on loading without log
  • Ubuntu 10.04 x86
  • Using CMake
  • Using revision 283
  • Nel, Nels, Server & Client compiled without problem
  • Client run perfectly under Ubuntu

MMO Interactive

  • Windows Vista 32bit
  • Using Microsoft Visual C++ 2008
  • Not sure which rev # but it was code from Saturday May 15th 2010
  • Got everything compiled just fine
  • Servers work with some errors but prob. just an issue with my config. The errors don't prevent the servers from working.
  • Client is able to connect no problems. I do get a lua error every once in a while but nothing that prevents the client from working.
  • After recreating the pack sheets all the player characters have lost their heads. I am guessing the files for the character heads are missing so those will have to be recreated or put back into the server source files.

Cyberj

  • Debian sid 64
  • Compiled nel with cmake
  • Compiled client [lua5.1] with cmake
  • Successfully connected with client to open.ryzom.com
  • Fail to compile server with cmake

Khelkun

  • Compiled Ryzom server & client.
  • Ran client & a local game shard.
  • Ran a local ring (R2) shard and use it from client.
  • Platform concerned by previous achievements:
    • Windows XP Professional SP3 32 bits / VC++ 2008 SP1
    • Windows Vista 64 bits Ultimate / VC++ 2008 SP1 (x86 compilation - Failed to compile a x64 version)
      n.b: in client scenario editor choose land type and season then press enter key. Thanks to vl for submitting DSS config files.

vbmithr

  • Failed to compile the server on archlinux 64 — linking problems with NeLLIGO
  • Successfully compiled client with cmake

Nerocon

  • Win7 64bit, compiled 32bit everything with VS 08 following the EverythingWindows guide.
  • Was able to run the client and connect to the local DB and server. The web portion for admining is however broken for me passing syntax errors.
  • I think it was a directory structure error on my part that is not allowing the web based portion to function.
  • Worldedit appears to function well, had no issues or crashes after compile, but did not dig deep.
  • Compiled with zero errors ubuntu 10.04 32bit Buildforlinux, server fired up and runs great. Again issues with the admin web portal but turns out I had some permission set funny.
  • On to world editing!

icepick

  • Server compiled and running on Fedora 11, 12, 13 x86 (BuildForLinux)
  • Server compiled and running on Ubuntu 10.04 (BuildForLinux)
  • Client and Tools compiled and working on Windows 7 Ultimate x64 (32bit) and Windows XP 32bit with VS 2008 SP1
  • Everything connects and runs as advertised with some minor file locating and shuffling :)

Phormagos

  • Client and server compiled on Windows Vista 64
    (Kudos to the creator of Building, Configuring and Running the Ryzom Core for Windows(x86), great job!)
  • Getting a few errors building some of the tools, haven't had a chance to research why yet
  • Vista client connects and runs just great with Vista server on the same system
  • Two remote clients on Windows XP connect and run great with the Vista server
  • Next stop, world editing

Molator

  • Client, Server and Tools built and running on Windows XP SP2 x86 (Visual C++ Express 2008 SP1 + MFC from DDK)
  • Server built and running on Debian 5.0.5 x86 (g++)
  • Server built and running on Ubuntu 8.04 x86_64 (g++) using WITH_STATIC=ON
  • Server built and running on Ubuntu 10.04 x86 (g++) using WITH_STATIC=ON
  • Server built and running on Ubuntu 10.10 x86_64 (g++) using WITH_STATIC=ON
  • Client built on Mac OS X 10.6.6 (g++) using WITH_STATIC=ON
  • Adding armor parts, weapons, spells, credits, effects, powers, auras, merchants, trainers

Demarii

  • Win7 32bit, compiled with VS2008 (SP1) following the EverythingWindows guide.
  • Test run of server and client worked fairly well, minimal issues.
  • Ubuntu 9.10 32bit compiled and running following the Linux guides.
  • Web Admin site is working with only a few minor issues.
  • Worldedit working, small graphic glitch on selection box. Needs more documentation.
  • Time to learn the art of world editing and developing a work flow for content creation.

Minthos

  • server compiled & run on ubuntu x86 (combination of make_all and manually calling make)
  • server compiled on gentoo x64, 8 out of 14 services don't immediately crash or abort when launched..

Nikska

  • server compiled & running under ubuntu 10.04 i386
  • client compiled & running under ubuntu 10.04 i386

VinnyQ

  • Windows XP SP3, VS2008 SP1, compiled x86
  • server compiled & running
  • client compiled & running, tested on open shard (open.ryzom.com)
  • tools compiled, 4 projects failed; Loaded world editor for open shard starter area
  • next step: figure out how client/server handle key & mouse inputs and running actions

flocke

  • Client compiled & running (tested on the "official" shared) on Archlinux 64bit

Gulivert

  • Mac OSX Snow Leopard x86_64 Version 10.6.4
    • Client compiled & running

Lukan

Ragnar G.D.

  • Server compiled with CMake/VC++ 2008 and running own shard on XP Pro SP3 32bit
  • Client compiled with CMake/VC++ 2008 on XP Pro SP3 32bit, connected successfully to own shard.
  • Client compiled with CMake/VC++ 2008 on Vista SP2 64bit, connected successfully to own shard.
  • working on server for Debian 64 bit or Ubunto 10.04 LTS, whatever works first

JulFX

dfighter

  • Server built and set up on Windows XP virtual machine ( vmware player 3.1.3 build-324285 )
  • Client binaries built and set up on Windows 7 pro 64bit.
  • Trying to get tools to work so we can actually work and not just sit on our open source asses and stare at Yubos

Aztecmage

  • Server built and set up on Windows Vista x64 & Ubuntu 10.04 x64
  • Client binaries built.
  • Server running with customized Yubo count by a different name and 2 boss mobs
  • Added several trainers and merchants
  • Patch system semi operational...Able to patch but no release notes.
  • Custom Items added

player99