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JulFX, 12/08/2010 03:03 pm
List of supported OpenGL extensions by System/Driver/Card
Anyone can contribute by copying result
- Android : glInfo application on Android market.
- Linux : glxinfo -l (mesa-utils) or fglrxinfo (ati proprietary)
- Windows, MacOS and IOS user can try the OpenGL Extension Viewer .
Android¶
Power VR SGX540 - Samsung Galaxy S (I9000)¶
Android Device samsung / GT-I9000 / GT-I9000 2.1-update1 / armeabi-v7a OpenGL Version OpenGL ES-CM 1.1 OpenGL Vendor Imagination Technologies OpenGL Renderer PowerVR SGX 540 OpenGL Extensions EXT_multi_draw_arrays EXT_texture_format_BGRA8888 IMG_read_format IMG_texture_compression_pvrtc IMG_texture_format_BGRA8888 IMG_texture_stream IMG_vertex_program OES_EGL_image OES_blend_equation_separate OES_blend_func_separate OES_blend_subtract OES_byte_coordinates OES_compressed_ETC1_RGB8_texture OES_compressed_paletted_texture OES_depth24 OES_draw_texture OES_extended_matrix_palette OES_fixed_point OES_framebuffer_object OES_mapbuffer OES_matrix_get OES_matrix_palette OES_point_size_array OES_point_sprite OES_query_matrix OES_read_format OES_required_internalformat OES_rgb8_rgba8 OES_single_precision OES_stencil8 OES_stencil_wrap OES_texture_cube_map OES_texture_env_crossbar OES_texture_mirrored_repeat Limits OpenGL 1.0 ALIASED_LINE_WIDTH_RANGE = 1,16 ALIASED_POINT_SIZE_RANGE = 1,32 MAX_ELEMENTS_INDICES = 0 MAX_ELEMENTS_VERTICES = 0 MAX_LIGHTS = 8 MAX_MODELVIEW_STACK_DEPTH = 16 MAX_PROJECTION_STACK_DEPTH = 2 MAX_TEXTURE_SIZE = 2048 MAX_TEXTURE_STACK_DEPTH = 4 MAX_TEXTURE_UNITS = 4 MAX_VIEWPORT_DIMS = 2048,2048 SMOOTH_LINE_WIDTH_RANGE = 1,1 SMOOTH_POINT_SIZE_RANGE = 1,1 SUBPIXEL_BITS = 4 Limits OpenGL 1.1 MAX_CLIP_PLANES = 6 Limits OpenGL 1.1 Ext MAX_COLOR_ATTACHMENTS_OES = 0 MAX_CUBE_MAP_TEXTURE_SIZE = 2048 MAX_PALETTE_MATRICES_OES = 32 MAX_RENDERBUFFER_SIZE_OES = 2048 MAX_VERTEX_UNITS_OES = 4 Display Resolution Pixels = 480 x 800 DPIs = 234.46153 x 236.27907 Display Configurations Standard 07: R5G6B5 06: R5G6B5 D24 S8 08: R5G6B5 D24 S8 MSAAx4 01: R8G8B8A8 04: R8G8B8A8 00: R8G8B8A8 D24 S8 03: R8G8B8A8 D24 S8 02: R8G8B8A8 D24 S8 MSAAx4 05: R8G8B8A8 D24 S8 MSAAx4 Compressed Texture Formats Reported 8b90: PALETTE4_RGB8_OES 8b91: PALETTE4_RGBA8_OES 8b92: PALETTE4_R5_G6_B5_OES 8b93: PALETTE4_RGBA4_OES 8b94: PALETTE4_RGB5_A1_OES 8b95: PALETTE8_RGB8_OES 8b96: PALETTE8_RGBA8_OES 8b97: PALETTE8_R5_G6_B5_OES 8b98: PALETTE8_RGBA4_OES 8b99: PALETTE8_RGB5_A1_OES 8c01: ??? 8c03: ??? 8c00: ??? 8c02: ??? 8d64: ETC1_RGB8_OES EGL Vendor & Version Imagination Technologies 1.4 build 1.5.15.3070 EGL Extensions ANDROID_image_native_buffer IMG_context_priority KHR_gl_renderbuffer_image KHR_gl_texture_2D_image KHR_gl_texture_cubemap_image KHR_image KHR_image_base KHR_vg_parent_image
NVidia Tegra 250¶
Android Device TOSHIBA / passion / Folio 100 2.2 / armeabi-v7a OpenGL Version OpenGL ES-CM 1.1 OpenGL Vendor NVIDIA Corporation OpenGL Renderer NVIDIA AP OpenGL Extensions ARB_texture_non_power_of_two EXT_bgra EXT_texture_compression_dxt1 EXT_texture_compression_s3tc EXT_texture_format_BGRA8888 OES_EGL_image OES_byte_coordinates OES_compressed_ETC1_RGB8_texture OES_compressed_paletted_texture OES_draw_texture OES_extended_matrix_palette OES_fbo_render_mipmap OES_fixed_point OES_framebuffer_object OES_matrix_get OES_matrix_palette OES_point_size_array OES_point_sprite OES_query_matrix OES_read_format OES_rgb8_rgba8 OES_single_precision OES_stencil8 OES_texture_cube_map OES_vertex_half_float Limits OpenGL 1.0 ALIASED_LINE_WIDTH_RANGE = 1,256 ALIASED_POINT_SIZE_RANGE = 1,256 MAX_ELEMENTS_INDICES = 65536 MAX_ELEMENTS_VERTICES = 65536 MAX_LIGHTS = 8 MAX_MODELVIEW_STACK_DEPTH = 16 MAX_PROJECTION_STACK_DEPTH = 2 MAX_TEXTURE_SIZE = 2048 MAX_TEXTURE_STACK_DEPTH = 2 MAX_TEXTURE_UNITS = 2 MAX_VIEWPORT_DIMS = 3839,3839 SMOOTH_LINE_WIDTH_RANGE = 1,1 SMOOTH_POINT_SIZE_RANGE = 0,1 SUBPIXEL_BITS = 4 Limits OpenGL 1.1 MAX_CLIP_PLANES = 1 Limits OpenGL 1.1 Ext MAX_COLOR_ATTACHMENTS_OES = 0 MAX_CUBE_MAP_TEXTURE_SIZE = 2048 MAX_PALETTE_MATRICES_OES = 32 MAX_RENDERBUFFER_SIZE_OES = 0 MAX_VERTEX_UNITS_OES = 4 Display Resolution Pixels = 1024 x 600 DPIs = 160.0 x 160.0 Display Configurations Standard 09: R5G6B5 08: R5G6B5 S8 07: R5G6B5 D16 06: R5G6B5 D16 S8 03: R8G8B8A8 02: R8G8B8A8 S8 01: R8G8B8A8 D16 00: R8G8B8A8 D16 S8 Slow 48: R5G6B5 Native 49: R5G6B5 D16 Native 50: R8G8B8 Native 51: R8G8B8 D16 Native 52: R8G8B8A8 Native 53: R8G8B8A8 D16 Native 54: A8 Native 55: A8 D16 Native Compressed Texture Formats Reported 8b90: PALETTE4_RGB8_OES 8b91: PALETTE4_RGBA8_OES 8b92: PALETTE4_R5_G6_B5_OES 8b93: PALETTE4_RGBA4_OES 8b94: PALETTE4_RGB5_A1_OES 8b95: PALETTE8_RGB8_OES 8b96: PALETTE8_RGBA8_OES 8b97: PALETTE8_R5_G6_B5_OES 8b98: PALETTE8_RGBA4_OES 8b99: PALETTE8_RGB5_A1_OES 8d64: ETC1_RGB8_OES EGL Vendor & Version Android 1.4 Android META-EGL EGL Extensions ANDROID_get_render_buffer ANDROID_image_native_buffer ANDROID_swap_rectangle KHR_gl_renderbuffer_image KHR_gl_texture_2D_image KHR_gl_texture_cubemap_image KHR_image KHR_image_base KHR_image_pixmap
OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: NVIDIA Tegra OpenGL version string: OpenGL ES 2.0 OpenGL extensions: GL_NV_platform_binary GL_OES_rgb8_rgba8 GL_OES_fbo_render_mipmap GL_NV_depth_nonlinear GL_NV_draw_path GL_OES_EGL_image GL_OES_vertex_half_float GL_NV_framebuffer_vertex_attrib_array GL_NV_coverage_sample GL_OES_mapbuffer GL_ARB_draw_buffers GL_EXT_Cg_shader GL_EXT_packed_float GL_OES_texture_half_float GL_OES_texture_float GL_EXT_texture_array GL_OES_compressed_ETC1_RGB8_texture GL_EXT_texture_compression_latc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_NV_get_tex_image GL_NV_read_buffer GL_NV_shader_framebuffer_fetch GL_NV_fbo_color_attachments GL_EXT_bgra GL_EXT_texture_format_BGRA8888 GL_EXT_unpack_subimage
IOS¶
Power VR SGX535 - IPhone 4¶
GLView version="3.33" Vendor : Imagination Technologies Version : OpenGL ES-CM 1.1 IMGSGX535-48.14.1 Renderer : PowerVR SGX 535 Extensions : GL_APPLE_framebuffer_multisample GL_APPLE_texture_2D_limited_npot GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_draw_texture GL_OES_fbo_render_mipmap GL_OES_framebuffer_object GL_OES_mapbuffer GL_OES_matrix_palette GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_rgb8_rgba8 GL_OES_stencil8 GL_OES_stencil_wrap GL_OES_texture_mirrored_repeat GL_OES_vertex_array_object ViewportMaxWidth : 2048 ViewportMaxHeight : 2048 SubPixelBits : 4 AttribStackDepth : 0 NameStackDepth : 0 MaxModelViewStackDepth : 16 MaxProjectionStackDepth : 2 MaxClientAttribStackDepth : 0 MaxTextureStackDepth : 4 LineSizeMin : 0 LineSizeMax : 0 LineSizeGran : 0 PointSizeMin : 0 PointSizeMax : 0 PointSizeGran : 0 AliasedLineWidthMin : 0 AliasedLineWidthMax : 0 AliasedPointSizeMin : 0 AliasedPointSizeMax : 0 NumClipPlanes : 6 NumLights : 8 PixelMapTable : 0 TextureSize : 2048 EvalOrder : 0 MaxTextureAnisotropy : 2 MaxTextureUnits : 8 MaxTextureCubeSize : 0 NumCompressedTextureFormats : 14 MaxVertexBlend : 0 MaxTexture3DSize : 0 MaxOcclusionQueryBits : 0 MaxPaletteMatrices : 11 MaxPaletteVertexUnits : 4
Linux¶
ATI / Proprietary¶
Radeon HD4890 (RV790) | Catalyst 10.10 fglrx 8.78.3¶
name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: ATI server glx version string: 1.4 server glx extensions: GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group client glx vendor string: ATI client glx version string: 1.4 client glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_NV_swap_group, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_swap_barrier, GLX_SGIX_swap_group, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB, GLX_ARB_fbconfig_float, GLX_AMD_gpu_association GLX version: 1.4 GLX extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_swap_control, GLX_NV_swap_group, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_swap_barrier, GLX_SGIX_swap_group, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: ATI Radeon HD 4800 Series OpenGL version string: 3.3.10237 Compatibility Profile Context OpenGL shading language version string: 3.30 OpenGL extensions: GL_AMDX_debug_output, GL_AMDX_vertex_shader_tessellator, GL_AMD_conservative_depth, GL_AMD_debug_output, GL_AMD_draw_buffers_blend, GL_AMD_name_gen_delete, GL_AMD_performance_monitor, GL_AMD_sample_positions, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, GL_AMD_texture_cube_map_array, GL_AMD_texture_texture4, GL_AMD_vertex_shader_tessellator, GL_ARB_blend_func_extended, GL_ARB_color_buffer_float, GL_ARB_copy_buffer, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_instanced_arrays, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_snorm, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_buffer, GL_EXT_copy_texture, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_histogram, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texgen_reflection, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_buffer_object_rgb32, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_explicit_multisample, GL_NV_float_buffer, GL_NV_half_float, GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_SGIS_generate_mipmap, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays, GL_WIN_swap_hint, WGL_EXT_swap_control OpenGL limits: GL_MAX_ATTRIB_STACK_DEPTH = 16 GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16 GL_MAX_CLIP_PLANES = 8 GL_MAX_COLOR_MATRIX_STACK_DEPTH = 10 GL_MAX_ELEMENTS_VERTICES = 2147483647 GL_MAX_ELEMENTS_INDICES = 16777215 GL_MAX_EVAL_ORDER = 40 GL_MAX_LIGHTS = 8 GL_MAX_LIST_NESTING = 64 GL_MAX_MODELVIEW_STACK_DEPTH = 32 GL_MAX_NAME_STACK_DEPTH = 64 GL_MAX_PIXEL_MAP_TABLE = 256 GL_MAX_PROJECTION_STACK_DEPTH = 10 GL_MAX_TEXTURE_STACK_DEPTH = 10 GL_MAX_TEXTURE_SIZE = 8192 GL_MAX_3D_TEXTURE_SIZE = 8192 GL_MAX_VIEWPORT_DIMS = 8192, 8192 GL_ALIASED_LINE_WIDTH_RANGE = 1, 128 GL_SMOOTH_LINE_WIDTH_RANGE = 1, 63 GL_ALIASED_POINT_SIZE_RANGE = 1, 8192 GL_SMOOTH_POINT_SIZE_RANGE = 1, 63 GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 8192 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0 GL_MAX_TEXTURE_UNITS_ARB = 8 GL_MAX_TEXTURE_LOD_BIAS_EXT = 16 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16 GL_MAX_DRAW_BUFFERS_ARB = 8 GL_MAX_CONVOLUTION_WIDTH/HEIGHT = 11, 11 GL_VERTEX_PROGRAM_ARB: GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 2147483647 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 2147483647 GL_MAX_PROGRAM_TEMPORARIES_ARB = 320 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 256 GL_MAX_PROGRAM_PARAMETERS_ARB = 256 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 256 GL_MAX_PROGRAM_ATTRIBS_ARB = 16 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 16 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 1 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 1 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 256 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 256 GL_FRAGMENT_PROGRAM_ARB: GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 2147483647 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 2147483647 GL_MAX_PROGRAM_TEMPORARIES_ARB = 320 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 256 GL_MAX_PROGRAM_PARAMETERS_ARB = 256 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 256 GL_MAX_PROGRAM_ATTRIBS_ARB = 18 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 18 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 256 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 256 GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 2147483647 GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 2147483647 GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 2147483647 GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 2147483647 GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 2147483647 GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 2147483647 GL_VERTEX_SHADER_ARB: GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 16384 GL_MAX_VARYING_FLOATS_ARB = 64 GL_MAX_VERTEX_ATTRIBS_ARB = 16 GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 16 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 32 GL_MAX_TEXTURE_COORDS_ARB = 16 GL_FRAGMENT_SHADER_ARB: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 16384 GL_MAX_TEXTURE_COORDS_ARB = 16 GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16
ATI / Radeon¶
(empty)
Intel¶
(empty)
MESA Software Rasterizer¶
GeForce 7300 Go¶
name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.4 server glx extensions: GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_MESA_copy_sub_buffer, GLX_INTEL_swap_event client glx vendor string: Mesa Project and SGI client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event GLX version: 1.4 GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_INTEL_swap_event OpenGL vendor string: Mesa Project OpenGL renderer string: Software Rasterizer OpenGL version string: 2.1 Mesa 7.9-devel OpenGL shading language version string: 1.20 OpenGL extensions: GL_ARB_copy_buffer, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_texture_swizzle, GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture, GL_EXT_depth_bounds_test, GL_EXT_draw_buffers2, GL_EXT_draw_range_elements, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_fog_coord, GL_EXT_gpu_program_parameters, GL_EXT_histogram, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_shared_texture_palette, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_swizzle, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_3DFX_texture_compression_FXT1, GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_APPLE_object_purgeable, GL_ATI_blend_equation_separate, GL_ATI_envmap_bumpmap, GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once, GL_ATI_fragment_shader, GL_ATI_separate_stencil, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_resize_buffers, GL_MESA_texture_array, GL_MESA_ycbcr_texture, GL_MESA_window_pos, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_fragment_program, GL_NV_fragment_program_option, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_point_sprite, GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_OES_read_format, GL_SGI_color_matrix, GL_SGI_color_table, GL_SGI_texture_color_table, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays OpenGL limits: GL_MAX_ATTRIB_STACK_DEPTH = 16 GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16 GL_MAX_CLIP_PLANES = 6 GL_MAX_COLOR_MATRIX_STACK_DEPTH = 4 GL_MAX_ELEMENTS_VERTICES = 3000 GL_MAX_ELEMENTS_INDICES = 3000 GL_MAX_EVAL_ORDER = 30 GL_MAX_LIGHTS = 8 GL_MAX_LIST_NESTING = 64 GL_MAX_MODELVIEW_STACK_DEPTH = 32 GL_MAX_NAME_STACK_DEPTH = 64 GL_MAX_PIXEL_MAP_TABLE = 256 GL_MAX_PROJECTION_STACK_DEPTH = 32 GL_MAX_TEXTURE_STACK_DEPTH = 10 GL_MAX_TEXTURE_SIZE = 4096 GL_MAX_3D_TEXTURE_SIZE = 256 GL_MAX_VIEWPORT_DIMS = 4096, 4096 GL_ALIASED_LINE_WIDTH_RANGE = 1, 10 GL_SMOOTH_LINE_WIDTH_RANGE = 1, 10 GL_ALIASED_POINT_SIZE_RANGE = 1, 60 GL_SMOOTH_POINT_SIZE_RANGE = 1, 60 GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 4096 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 6 GL_MAX_TEXTURE_UNITS_ARB = 8 GL_MAX_TEXTURE_LOD_BIAS_EXT = 12 GL_MAX_DRAW_BUFFERS_ARB = 8 GL_MAX_CONVOLUTION_WIDTH/HEIGHT = 9, 9 GL_VERTEX_PROGRAM_ARB: GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0 GL_MAX_PROGRAM_TEMPORARIES_ARB = 256 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0 GL_MAX_PROGRAM_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0 GL_MAX_PROGRAM_ATTRIBS_ARB = 16 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 1 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 256 GL_FRAGMENT_PROGRAM_ARB: GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0 GL_MAX_PROGRAM_TEMPORARIES_ARB = 256 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0 GL_MAX_PROGRAM_PARAMETERS_ARB = 64 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0 GL_MAX_PROGRAM_ATTRIBS_ARB = 12 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 256 GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0 GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0 GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0 GL_VERTEX_SHADER_ARB: GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 4096 GL_MAX_VARYING_FLOATS_ARB = 64 GL_MAX_VERTEX_ATTRIBS_ARB = 16 GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 16 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 32 GL_MAX_TEXTURE_COORDS_ARB = 8 GL_FRAGMENT_SHADER_ARB: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 4096 GL_MAX_TEXTURE_COORDS_ARB = 8 GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16
NVidia / Nouveau¶
GeForce 9800 GT¶
name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.4 server glx extensions: GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_INTEL_swap_event client glx vendor string: Mesa Project and SGI client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event GLX version: 1.4 GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event OpenGL vendor string: nouveau OpenGL renderer string: Gallium 0.4 on NV92 OpenGL version string: 2.1 Mesa 7.9-devel OpenGL shading language version string: 1.20 OpenGL extensions: GL_ARB_copy_buffer, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_range_elements, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_fog_coord, GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ATI_blend_equation_separate, GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once, GL_ATI_separate_stencil, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_window_pos, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_read_format, GL_SGI_color_matrix, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays, GL_OES_EGL_image, GL_OES_draw_texture OpenGL limits: GL_MAX_ATTRIB_STACK_DEPTH = 16 GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16 GL_MAX_CLIP_PLANES = 6 GL_MAX_COLOR_MATRIX_STACK_DEPTH = 4 GL_MAX_ELEMENTS_VERTICES = 3000 GL_MAX_ELEMENTS_INDICES = 3000 GL_MAX_EVAL_ORDER = 30 GL_MAX_LIGHTS = 8 GL_MAX_LIST_NESTING = 64 GL_MAX_MODELVIEW_STACK_DEPTH = 32 GL_MAX_NAME_STACK_DEPTH = 64 GL_MAX_PIXEL_MAP_TABLE = 256 GL_MAX_PROJECTION_STACK_DEPTH = 32 GL_MAX_TEXTURE_STACK_DEPTH = 10 GL_MAX_TEXTURE_SIZE = 4096 GL_MAX_3D_TEXTURE_SIZE = 256 GL_MAX_VIEWPORT_DIMS = 4096, 4096 GL_ALIASED_LINE_WIDTH_RANGE = 1, 10 GL_SMOOTH_LINE_WIDTH_RANGE = 1, 10 GL_ALIASED_POINT_SIZE_RANGE = 1, 64 GL_SMOOTH_POINT_SIZE_RANGE = 0, 64 GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 4096 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 4 GL_MAX_TEXTURE_UNITS_ARB = 8 GL_MAX_TEXTURE_LOD_BIAS_EXT = 4 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16 GL_MAX_DRAW_BUFFERS_ARB = 8 GL_MAX_CONVOLUTION_WIDTH/HEIGHT = 9, 9 GL_VERTEX_PROGRAM_ARB: GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_TEMPORARIES_ARB = 256 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 32 GL_MAX_PROGRAM_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 4096 GL_MAX_PROGRAM_ATTRIBS_ARB = 16 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 16 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 1 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 1 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 256 GL_FRAGMENT_PROGRAM_ARB: GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_TEMPORARIES_ARB = 256 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 32 GL_MAX_PROGRAM_PARAMETERS_ARB = 64 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 4096 GL_MAX_PROGRAM_ATTRIBS_ARB = 12 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 16 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 1 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 256 GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 16384 GL_VERTEX_SHADER_ARB: GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 4096 GL_MAX_VARYING_FLOATS_ARB = 56 GL_MAX_VERTEX_ATTRIBS_ARB = 16 GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 16 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 32 GL_MAX_TEXTURE_COORDS_ARB = 8 GL_FRAGMENT_SHADER_ARB: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 4096 GL_MAX_TEXTURE_COORDS_ARB = 8 GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16
NVidia / Proprietary¶
GeForce 8400M GS | 260.19.06¶
name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: NVIDIA Corporation server glx version string: 1.4 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_EXT_create_context_es2_profile, GLX_ARB_create_context_robustness, GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB client glx vendor string: NVIDIA Corporation client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB, GLX_NV_present_video, GLX_NV_copy_image, GLX_NV_multisample_coverage, GLX_NV_video_capture, GLX_EXT_create_context_es2_profile, GLX_ARB_create_context_robustness GLX version: 1.4 GLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_EXT_create_context_es2_profile, GLX_ARB_create_context_robustness, GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB, GLX_ARB_get_proc_address OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce 8400M GS/PCI/SSE2 OpenGL version string: 3.3.0 NVIDIA 260.19.06 OpenGL shading language version string: 3.30 NVIDIA via Cg compiler OpenGL extensions: GL_ARB_blend_func_extended, GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_copy_buffer, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_ES2_compatibility, GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_instanced_arrays, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXTX_framebuffer_mixed_formats, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_shared_exponent, GL_EXT_texture_sRGB, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_explicit_multisample, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program, GL_NV_fragment_program_option, GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_shader_buffer_load, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, GL_NV_texture_multisample, GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback, GL_NV_vdpau_interop, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum OpenGL limits: GL_MAX_ATTRIB_STACK_DEPTH = 16 GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16 GL_MAX_CLIP_PLANES = 6 GL_MAX_COLOR_MATRIX_STACK_DEPTH = 2 GL_MAX_ELEMENTS_VERTICES = 1048576 GL_MAX_ELEMENTS_INDICES = 1048576 GL_MAX_EVAL_ORDER = 8 GL_MAX_LIGHTS = 8 GL_MAX_LIST_NESTING = 64 GL_MAX_MODELVIEW_STACK_DEPTH = 32 GL_MAX_NAME_STACK_DEPTH = 128 GL_MAX_PIXEL_MAP_TABLE = 65536 GL_MAX_PROJECTION_STACK_DEPTH = 4 GL_MAX_TEXTURE_STACK_DEPTH = 10 GL_MAX_TEXTURE_SIZE = 8192 GL_MAX_3D_TEXTURE_SIZE = 2048 GL_MAX_VIEWPORT_DIMS = 8192, 8192 GL_ALIASED_LINE_WIDTH_RANGE = 1, 10 GL_SMOOTH_LINE_WIDTH_RANGE = 1, 10 GL_ALIASED_POINT_SIZE_RANGE = 1, 63 GL_SMOOTH_POINT_SIZE_RANGE = 1, 63 GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 8192 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 3 GL_MAX_TEXTURE_UNITS_ARB = 4 GL_MAX_TEXTURE_LOD_BIAS_EXT = 15 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16 GL_MAX_DRAW_BUFFERS_ARB = 8 GL_MAX_CONVOLUTION_WIDTH/HEIGHT = 11, 11 GL_VERTEX_PROGRAM_ARB: GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_TEMPORARIES_ARB = 4096 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 4096 GL_MAX_PROGRAM_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_ATTRIBS_ARB = 16 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 16 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 2 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 2 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 256 GL_FRAGMENT_PROGRAM_ARB: GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_TEMPORARIES_ARB = 4096 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 4096 GL_MAX_PROGRAM_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_ATTRIBS_ARB = 16 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 16 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 1 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 1 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 512 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 256 GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 16384 GL_VERTEX_SHADER_ARB: GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 4096 GL_MAX_VARYING_FLOATS_ARB = 60 GL_MAX_VERTEX_ATTRIBS_ARB = 16 GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 32 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 32 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 32 GL_MAX_TEXTURE_COORDS_ARB = 8 GL_FRAGMENT_SHADER_ARB: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 2048 GL_MAX_TEXTURE_COORDS_ARB = 8 GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 32
GeForce GTX 470 | 256.35¶
name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: NVIDIA Corporation server glx version string: 1.4 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB client glx vendor string: NVIDIA Corporation client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB, GLX_NV_present_video, GLX_NV_copy_image, GLX_NV_multisample_coverage, GLX_NV_video_capture GLX version: 1.4 GLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB, GLX_ARB_get_proc_address OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GTX 470/PCI/SSE2 OpenGL version string: 4.0.0 NVIDIA 256.35 OpenGL shading language version string: 4.00 NVIDIA via Cg compiler OpenGL extensions: GL_ARB_blend_func_extended, GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_copy_buffer, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_indirect, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_instanced_arrays, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, GL_ARB_shader_subroutine, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXTX_framebuffer_mixed_formats, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color, GL_EXT_shader_image_load_store, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_shared_exponent, GL_EXT_texture_sRGB, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_explicit_multisample, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program, GL_NV_fragment_program_option, GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5, GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_shader_buffer_load, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, GL_NV_texture_multisample, GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback, GL_NV_transform_feedback2, GL_NV_vdpau_interop, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum OpenGL limits: GL_MAX_ATTRIB_STACK_DEPTH = 16 GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16 GL_MAX_CLIP_PLANES = 6 GL_MAX_COLOR_MATRIX_STACK_DEPTH = 2 GL_MAX_ELEMENTS_VERTICES = 1048576 GL_MAX_ELEMENTS_INDICES = 1048576 GL_MAX_EVAL_ORDER = 8 GL_MAX_LIGHTS = 8 GL_MAX_LIST_NESTING = 64 GL_MAX_MODELVIEW_STACK_DEPTH = 32 GL_MAX_NAME_STACK_DEPTH = 128 GL_MAX_PIXEL_MAP_TABLE = 65536 GL_MAX_PROJECTION_STACK_DEPTH = 4 GL_MAX_TEXTURE_STACK_DEPTH = 10 GL_MAX_TEXTURE_SIZE = 16384 GL_MAX_3D_TEXTURE_SIZE = 2048 GL_MAX_VIEWPORT_DIMS = 16384, 16384 GL_ALIASED_LINE_WIDTH_RANGE = 1, 10 GL_SMOOTH_LINE_WIDTH_RANGE = 1, 10 GL_ALIASED_POINT_SIZE_RANGE = 1, 63 GL_SMOOTH_POINT_SIZE_RANGE = 1, 63 GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 16384 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 3 GL_MAX_TEXTURE_UNITS_ARB = 4 GL_MAX_TEXTURE_LOD_BIAS_EXT = 15 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16 GL_MAX_DRAW_BUFFERS_ARB = 8 GL_MAX_CONVOLUTION_WIDTH/HEIGHT = 11, 11 GL_VERTEX_PROGRAM_ARB: GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_TEMPORARIES_ARB = 4096 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 4096 GL_MAX_PROGRAM_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_ATTRIBS_ARB = 16 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 16 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 2 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 2 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 256 GL_FRAGMENT_PROGRAM_ARB: GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_TEMPORARIES_ARB = 4096 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 4096 GL_MAX_PROGRAM_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_ATTRIBS_ARB = 16 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 16 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 1 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 1 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 512 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 256 GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 16384 GL_VERTEX_SHADER_ARB: GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 4096 GL_MAX_VARYING_FLOATS_ARB = 60 GL_MAX_VERTEX_ATTRIBS_ARB = 16 GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 32 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 32 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 32 GL_MAX_TEXTURE_COORDS_ARB = 8 GL_FRAGMENT_SHADER_ARB: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 2048 GL_MAX_TEXTURE_COORDS_ARB = 8 GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 32
ION | 195.36¶
name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: NVIDIA Corporation server glx version string: 1.4 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB client glx vendor string: NVIDIA Corporation client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB, GLX_NV_present_video, GLX_NV_copy_image, GLX_NV_multisample_coverage, GLX_NV_video_capture GLX version: 1.4 GLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB, GLX_ARB_get_proc_address OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: ION/PCI/SSE2 OpenGL version string: 3.2.0 NVIDIA 195.36.15 OpenGL shading language version string: 1.50 NVIDIA via Cg compiler OpenGL extensions: GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_copy_buffer, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_seamless_cube_map, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXTX_framebuffer_mixed_formats, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_shared_exponent, GL_EXT_texture_sRGB, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_explicit_multisample, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program, GL_NV_fragment_program_option, GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_shader_buffer_load, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback, GL_NV_transform_feedback2, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum OpenGL limits: GL_MAX_ATTRIB_STACK_DEPTH = 16 GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16 GL_MAX_CLIP_PLANES = 6 GL_MAX_COLOR_MATRIX_STACK_DEPTH = 2 GL_MAX_ELEMENTS_VERTICES = 1048576 GL_MAX_ELEMENTS_INDICES = 1048576 GL_MAX_EVAL_ORDER = 8 GL_MAX_LIGHTS = 8 GL_MAX_LIST_NESTING = 64 GL_MAX_MODELVIEW_STACK_DEPTH = 32 GL_MAX_NAME_STACK_DEPTH = 128 GL_MAX_PIXEL_MAP_TABLE = 65536 GL_MAX_PROJECTION_STACK_DEPTH = 4 GL_MAX_TEXTURE_STACK_DEPTH = 10 GL_MAX_TEXTURE_SIZE = 8192 GL_MAX_3D_TEXTURE_SIZE = 2048 GL_MAX_VIEWPORT_DIMS = 8192, 8192 GL_ALIASED_LINE_WIDTH_RANGE = 1, 10 GL_SMOOTH_LINE_WIDTH_RANGE = 1, 10 GL_ALIASED_POINT_SIZE_RANGE = 1, 63 GL_SMOOTH_POINT_SIZE_RANGE = 1, 63 GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 8192 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 3 GL_MAX_TEXTURE_UNITS_ARB = 4 GL_MAX_TEXTURE_LOD_BIAS_EXT = 15 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16 GL_MAX_DRAW_BUFFERS_ARB = 8 GL_MAX_CONVOLUTION_WIDTH/HEIGHT = 11, 11 GL_VERTEX_PROGRAM_ARB: GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_TEMPORARIES_ARB = 4096 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 4096 GL_MAX_PROGRAM_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_ATTRIBS_ARB = 16 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 16 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 2 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 2 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 256 GL_FRAGMENT_PROGRAM_ARB: GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_TEMPORARIES_ARB = 4096 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 4096 GL_MAX_PROGRAM_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_ATTRIBS_ARB = 16 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 16 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 1 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 1 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 512 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 256 GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 16384 GL_VERTEX_SHADER_ARB: GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 4096 GL_MAX_VARYING_FLOATS_ARB = 60 GL_MAX_VERTEX_ATTRIBS_ARB = 16 GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 32 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 32 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 32 GL_MAX_TEXTURE_COORDS_ARB = 8 GL_FRAGMENT_SHADER_ARB: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 2048 GL_MAX_TEXTURE_COORDS_ARB = 8 GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 32 84 GLX Visuals visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- 0x21 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None 0x22 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None 0x24 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None 0x25 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None 0x26 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None 0x27 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None 0x28 24 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None 0x29 24 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None 0x2a 24 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None 0x2b 24 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None 0x2c 24 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None 0x2d 24 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None 0x2e 24 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None 0x2f 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon 0x30 24 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon 0x31 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon 0x32 24 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon 0x33 24 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon 0x34 24 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon 0x35 24 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon 0x36 24 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon 0x37 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon 0x38 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon 0x39 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon 0x3a 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon 0x3b 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon 0x3c 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon 0x3d 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon 0x3e 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon 0x3f 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None 0x40 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None 0x41 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None 0x42 24 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None 0x43 24 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None 0x44 24 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None 0x45 24 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None 0x46 24 dc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None 0x47 24 dc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None 0x48 24 dc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None 0x49 24 dc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None 0x4a 24 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon 0x4b 24 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon 0x4c 24 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon 0x4d 24 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon 0x4e 24 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon 0x4f 24 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon 0x50 24 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon 0x51 24 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon 0x52 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon 0x53 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon 0x54 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon 0x55 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon 0x56 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon 0x57 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon 0x58 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon 0x59 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon 0x23 32 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None 0x5a 32 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None 0x5b 32 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None 0x5c 32 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None 0x5d 32 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None 0x5e 32 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None 0x5f 32 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None 0x60 32 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None 0x61 32 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None 0x62 32 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None 0x63 32 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None 0x64 32 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None 0x65 32 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon 0x66 32 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon 0x67 32 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon 0x68 32 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon 0x69 32 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon 0x6a 32 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon 0x6b 32 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon 0x6c 32 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon 0x6d 32 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon 0x6e 32 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon 0x6f 32 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon 0x70 32 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon 0x71 32 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon 0x72 32 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon 0x73 32 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon 0x74 32 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon 167 GLXFBConfigs: visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- 0x75 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None 0x76 0 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None 0x77 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None 0x78 0 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None 0x79 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None 0x7a 0 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None 0x7b 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None 0x7c 0 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None 0x7d 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None 0x7e 0 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None 0x7f 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None 0x80 0 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None 0x81 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None 0x82 0 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None 0x83 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None 0x84 0 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None 0x85 0 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None 0x86 0 dc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None 0x87 0 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None 0x88 0 dc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None 0x89 0 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None 0x8a 0 dc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None 0x8b 0 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None 0x8c 0 dc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None 0x8d 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon 0x8e 0 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon 0x8f 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon 0x90 0 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon 0x91 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon 0x92 0 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon 0x93 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon 0x94 0 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon 0x95 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon 0x96 0 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon 0x97 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon 0x98 0 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon 0x99 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon 0x9a 0 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon 0x9b 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon 0x9c 0 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon 0x9d 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon 0x9e 0 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon 0x9f 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon 0xa0 0 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon 0xa1 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon 0xa2 0 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon 0xa3 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon 0xa4 0 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon 0xa5 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon 0xa6 0 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon 0xa7 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon 0xa8 0 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon 0xa9 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon 0xaa 0 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon 0xab 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon 0xac 0 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon 0xad 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None 0xae 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None 0xaf 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None 0xb0 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None 0xb1 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None 0xb2 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None 0xb3 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None 0xb4 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None 0xb5 0 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None 0xb6 0 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None 0xb7 0 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None 0xb8 0 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None 0xb9 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon 0xba 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon 0xbb 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon 0xbc 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon 0xbd 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon 0xbe 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon 0xbf 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon 0xc0 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon 0xc1 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon 0xc2 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon 0xc3 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon 0xc4 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon 0xc5 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon 0xc6 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon 0xc7 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon 0xc8 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon 0xc9 0 sg 0 16 0 r y . 5 6 5 0 4 16 0 16 16 16 16 0 0 None 0xca 0 sg 0 16 0 r . . 5 6 5 0 4 16 0 16 16 16 16 0 0 None 0xcb 0 sg 0 16 0 r y . 5 6 5 0 4 24 0 16 16 16 16 0 0 None 0xcc 0 sg 0 16 0 r . . 5 6 5 0 4 24 0 16 16 16 16 0 0 None 0xcd 0 sg 0 16 0 r y . 5 6 5 0 4 24 8 16 16 16 16 0 0 None 0xce 0 sg 0 16 0 r . . 5 6 5 0 4 24 8 16 16 16 16 0 0 None 0xcf 0 sg 0 16 0 r y . 5 6 5 0 4 0 0 16 16 16 16 0 0 None 0xd0 0 sg 0 16 0 r . . 5 6 5 0 4 0 0 16 16 16 16 0 0 None 0xd1 0 sg 0 0 0 r . . 0 0 0 0 4 16 0 16 16 16 16 0 0 None 0xd2 0 sg 0 0 0 r . . 0 0 0 0 4 24 0 16 16 16 16 0 0 None 0xd3 0 sg 0 0 0 r . . 0 0 0 0 4 24 8 16 16 16 16 0 0 None 0xd4 0 sg 0 32 0 r . . 16 16 0 0 4 0 0 16 16 16 16 0 0 None 0xd5 0 sg 0 32 0 . . 16 16 0 0 4 0 0 16 16 16 16 0 0 None 0xd6 0 sg 0 32 0 r y . 16 16 0 0 4 0 0 16 16 16 16 0 0 None 0xd7 0 sg 0 32 0 y . 16 16 0 0 4 0 0 16 16 16 16 0 0 None 0xd8 0 sg 0 32 0 r . . 32 0 0 0 4 0 0 16 16 16 16 0 0 None 0xd9 0 sg 0 32 0 . . 32 0 0 0 4 0 0 16 16 16 16 0 0 None 0xda 0 sg 0 32 0 r y . 32 0 0 0 4 0 0 16 16 16 16 0 0 None 0xdb 0 sg 0 32 0 y . 32 0 0 0 4 0 0 16 16 16 16 0 0 None 0xdc 0 sg 0 64 0 r . . 16 16 16 16 4 0 0 16 16 16 16 0 0 None 0xdd 0 sg 0 64 0 . . 16 16 16 16 4 0 0 16 16 16 16 0 0 None 0xde 0 sg 0 64 0 r y . 16 16 16 16 4 0 0 16 16 16 16 0 0 None 0xdf 0 sg 0 64 0 y . 16 16 16 16 4 0 0 16 16 16 16 0 0 None 0xe0 0 sg 0 128 0 r . . 32 32 32 32 4 0 0 16 16 16 16 0 0 None 0xe1 0 sg 0 128 0 . . 32 32 32 32 4 0 0 16 16 16 16 0 0 None 0xe2 0 sg 0 128 0 r y . 32 32 32 32 4 0 0 16 16 16 16 0 0 None 0xe3 0 sg 0 128 0 y . 32 32 32 32 4 0 0 16 16 16 16 0 0 None 0xe4 0 sg 0 32 0 r . . 16 16 0 0 4 24 0 16 16 16 16 0 0 None 0xe5 0 sg 0 32 0 . . 16 16 0 0 4 24 0 16 16 16 16 0 0 None 0xe6 0 sg 0 32 0 r y . 16 16 0 0 4 24 0 16 16 16 16 0 0 None 0xe7 0 sg 0 32 0 y . 16 16 0 0 4 24 0 16 16 16 16 0 0 None 0xe8 0 sg 0 32 0 r . . 16 16 0 0 4 24 8 16 16 16 16 0 0 None 0xe9 0 sg 0 32 0 . . 16 16 0 0 4 24 8 16 16 16 16 0 0 None 0xea 0 sg 0 32 0 r y . 16 16 0 0 4 24 8 16 16 16 16 0 0 None 0xeb 0 sg 0 32 0 y . 16 16 0 0 4 24 8 16 16 16 16 0 0 None 0xec 0 sg 0 32 0 r . . 32 0 0 0 4 24 0 16 16 16 16 0 0 None 0xed 0 sg 0 32 0 . . 32 0 0 0 4 24 0 16 16 16 16 0 0 None 0xee 0 sg 0 32 0 r y . 32 0 0 0 4 24 0 16 16 16 16 0 0 None 0xef 0 sg 0 32 0 y . 32 0 0 0 4 24 0 16 16 16 16 0 0 None 0xf0 0 sg 0 32 0 r . . 32 0 0 0 4 24 8 16 16 16 16 0 0 None 0xf1 0 sg 0 32 0 . . 32 0 0 0 4 24 8 16 16 16 16 0 0 None 0xf2 0 sg 0 32 0 r y . 32 0 0 0 4 24 8 16 16 16 16 0 0 None 0xf3 0 sg 0 32 0 y . 32 0 0 0 4 24 8 16 16 16 16 0 0 None 0xf4 0 sg 0 64 0 r . . 16 16 16 16 4 24 0 16 16 16 16 0 0 None 0xf5 0 sg 0 64 0 . . 16 16 16 16 4 24 0 16 16 16 16 0 0 None 0xf6 0 sg 0 64 0 r y . 16 16 16 16 4 24 0 16 16 16 16 0 0 None 0xf7 0 sg 0 64 0 y . 16 16 16 16 4 24 0 16 16 16 16 0 0 None 0xf8 0 sg 0 64 0 r . . 16 16 16 16 4 24 8 16 16 16 16 0 0 None 0xf9 0 sg 0 64 0 . . 16 16 16 16 4 24 8 16 16 16 16 0 0 None 0xfa 0 sg 0 64 0 r y . 16 16 16 16 4 24 8 16 16 16 16 0 0 None 0xfb 0 sg 0 64 0 y . 16 16 16 16 4 24 8 16 16 16 16 0 0 None 0xfc 0 sg 0 128 0 r . . 32 32 32 32 4 24 0 16 16 16 16 0 0 None 0xfd 0 sg 0 128 0 . . 32 32 32 32 4 24 0 16 16 16 16 0 0 None 0xfe 0 sg 0 128 0 r y . 32 32 32 32 4 24 0 16 16 16 16 0 0 None 0xff 0 sg 0 128 0 y . 32 32 32 32 4 24 0 16 16 16 16 0 0 None 0x100 0 sg 0 128 0 r . . 32 32 32 32 4 24 8 16 16 16 16 0 0 None 0x101 0 sg 0 128 0 . . 32 32 32 32 4 24 8 16 16 16 16 0 0 None 0x102 0 sg 0 128 0 r y . 32 32 32 32 4 24 8 16 16 16 16 0 0 None 0x103 0 sg 0 128 0 y . 32 32 32 32 4 24 8 16 16 16 16 0 0 None 0x104 0 sg 0 16 0 r . . 16 0 0 0 4 0 0 16 16 16 16 0 0 None 0x105 0 sg 0 16 0 . . 16 0 0 0 4 0 0 16 16 16 16 0 0 None 0x106 0 sg 0 16 0 r y . 16 0 0 0 4 0 0 16 16 16 16 0 0 None 0x107 0 sg 0 16 0 y . 16 0 0 0 4 0 0 16 16 16 16 0 0 None 0x108 0 sg 0 64 0 r . . 32 32 0 0 4 0 0 16 16 16 16 0 0 None 0x109 0 sg 0 64 0 . . 32 32 0 0 4 0 0 16 16 16 16 0 0 None 0x10a 0 sg 0 64 0 r y . 32 32 0 0 4 0 0 16 16 16 16 0 0 None 0x10b 0 sg 0 64 0 y . 32 32 0 0 4 0 0 16 16 16 16 0 0 None 0x10c 0 sg 0 16 0 r . . 16 0 0 0 4 24 0 16 16 16 16 0 0 None 0x10d 0 sg 0 16 0 . . 16 0 0 0 4 24 0 16 16 16 16 0 0 None 0x10e 0 sg 0 16 0 r y . 16 0 0 0 4 24 0 16 16 16 16 0 0 None 0x10f 0 sg 0 16 0 y . 16 0 0 0 4 24 0 16 16 16 16 0 0 None 0x110 0 sg 0 16 0 r . . 16 0 0 0 4 24 8 16 16 16 16 0 0 None 0x111 0 sg 0 16 0 . . 16 0 0 0 4 24 8 16 16 16 16 0 0 None 0x112 0 sg 0 16 0 r y . 16 0 0 0 4 24 8 16 16 16 16 0 0 None 0x113 0 sg 0 16 0 y . 16 0 0 0 4 24 8 16 16 16 16 0 0 None 0x114 0 sg 0 64 0 r . . 32 32 0 0 4 24 0 16 16 16 16 0 0 None 0x115 0 sg 0 64 0 . . 32 32 0 0 4 24 0 16 16 16 16 0 0 None 0x116 0 sg 0 64 0 r y . 32 32 0 0 4 24 0 16 16 16 16 0 0 None 0x117 0 sg 0 64 0 y . 32 32 0 0 4 24 0 16 16 16 16 0 0 None 0x118 0 sg 0 64 0 r . . 32 32 0 0 4 24 8 16 16 16 16 0 0 None 0x119 0 sg 0 64 0 . . 32 32 0 0 4 24 8 16 16 16 16 0 0 None 0x11a 0 sg 0 64 0 r y . 32 32 0 0 4 24 8 16 16 16 16 0 0 None 0x11b 0 sg 0 64 0 y . 32 32 0 0 4 24 8 16 16 16 16 0 0 None
MacOS¶
http://homepage.mac.com/arekkusu/bugs/GLInfo.html
ATI¶
(empty)
Intel¶
(empty)
NVidia¶
NVIDIA GeForce GT 330M (MacBookPro6,2)¶
Renderer: NVIDIA GeForce GT 330M OpenGL Engine Vendor: NVIDIA Corporation Memory: 512 MB Version: 2.1 NVIDIA-1.6.18 Shading language version: 1.20 Max texture size: 8192 x 8192 Max texture coordinates: 8 Max vertex texture image units: 16 Max texture image units: 16 Max geometry texture units: 16 Max anisotropic filtering value: 16 Max number of light sources: 8 Max viewport size: 8192 x 8192 Max uniform vertex components: 4096 Max uniform fragment components: 4096 Max geometry uniform components: 2048 Max varying floats: 60 Max samples: 0 Max draw buffers: 8 Extensions: 122 GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program2 GL_NV_fragment_program_option GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod Core features v1.1 (100 % - 7/7) v1.2 (100 % - 8/8) v1.3 (100 % - 9/9) v1.4 (100 % - 15/15) v1.5 (100 % - 3/3) v2.0 (100 % - 10/10) v2.1 (100 % - 3/3) v3.0 (95 % - 22/23) v3.1 (12 % - 1/8) v3.2 (33 % - 3/9) v3.3 (0 % - 0/9) v4.0 (0 % - 0/13) v4.1 (0 % - 0/8) OpenGL driver version check (Current: 2.1 NVIDIA-1.6.18, Latest known: 2.1 NVIDIA-1.6.16): Latest version of display drivers found According the database, you are running the latest display drivers for your video card. Compiled vertex array support This feature improves OpenGL performance by using video memory to cache transformed vertices. Multitexture support This feature accelerates complex rendering such as lightmaps or environment mapping. Secondary color support This feature provides an alternate method of coloring specular highlights on polygons. S3TC compression support This feature improves texture mapping performance in some applications by using lossy compression. Vertex array range support This feature improves performance in some applications by using AGP for dynamic vertex transformation. Texture edge clamp support This feature improves texturing quality by adding clamping control to edge texel filtering. Vertex program support This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.) Fragment program support This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.) Texture anisotropic filtering support This feature improves the quality of texture mapping on oblique surfaces. Occlusion test support This feature provides hardware accelerated culling for objects. Point sprite support This feature improves performance in some particle systems. OpenGL Shading Language support This feature enables high level shading language for shaders. Frame buffer object support This feature enables render to texture functionality.
Windows¶
ATI¶
Radeon HD5670 G512P Sapphire (LRT) 512MB HDMI/DVI | Catalyst 10.10¶
Renderer: ATI Radeon HD 5600 Series Vendor: ATI Technologies Inc. Memory: 512 MB Version: 4.0.10243 Core Profile Forward-Compatible Context Shading language version: 4.00 Max texture size: 16384 x 16384 Max texture coordinates: 0 Max vertex texture image units: 16 Max texture image units: 16 Max geometry texture units: 16 Max anisotropic filtering value: 16 Max viewport size: 16384 x 16384 Max uniform vertex components: 16384 Max uniform fragment components: 16384 Max geometry uniform components: 16384 Max varying floats: 64 Max samples: 8 Max draw buffers: 8 Extensions: 192 GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_provoking_vertex GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_ATI_render_texture_rectangle WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_I3D_genlock WGL_NV_float_buffer WGL_NV_swap_group Core features v1.1 (100 % - 7/7) v1.2 (100 % - 8/8) v1.3 (100 % - 9/9) v1.4 (100 % - 15/15) v1.5 (100 % - 3/3) v2.0 (100 % - 10/10) v2.1 (100 % - 3/3) v3.0 (100 % - 23/23) v3.1 (100 % - 8/8) v3.2 (100 % - 9/9) v3.3 (100 % - 9/9) v4.0 (100 % - 13/13) v4.1 (0 % - 0/8)
Radeon HD4890 | Catalyst 10.10 Win7¶
Rendereur: ATI Radeon HD 4800 Series Fournisseur: ATI Technologies Inc. Mémoire: 1024 MO Version: 3.3.10243 Core Profile Forward-Compatible Context Version GLSL: 3.30 Max. taille texture 8192 x 8192 Max. texture coords 0 Max. vertex tex. image units: 16 Max. texture image unités 16 Max Geometry Texture Units: 16 Max. anisotropie 16 Taille Max. Vue 8192 x 8192 Max. uniform vertex composantes: 16384 Max. uniform fragment composantes: 16384 Max Geometry Uniform Components: 16384 Max. variante virgule flottantes: 64 Max. échantillons 8 Max. draw buffers: 8 Extensions: 183 GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_provoking_vertex GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_ATI_render_texture_rectangle WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_I3D_genlock WGL_NV_float_buffer WGL_NV_swap_group Extensions du noyau OpenGL v1.1 (100 % - 7/7) v1.2 (100 % - 8/8) v1.3 (100 % - 9/9) v1.4 (100 % - 15/15) v1.5 (100 % - 3/3) v2.0 (100 % - 10/10) v2.1 (100 % - 3/3) v3.0 (100 % - 23/23) v3.1 (100 % - 8/8) v3.2 (100 % - 9/9) v3.3 (100 % - 9/9) v4.0 (46 % - 6/13) v4.1 (0 % - 0/8)
Radeon HD3470 | Catalyst 8.477¶
Renderer: ATI Mobility Radeon HD 3470 Vendor: ATI Technologies Inc. Memory: 256 MB Version: 2.1.7415 Release Shading language version: 1.20 Max texture size: 8192 x 8192 Max texture coordinates: 8 Max vertex texture image units: 0 Max texture image units: 16 Max geometry texture units: 0 Max anisotropic filtering value: 16 Max number of light sources: 8 Max viewport size: 8192 x 8192 Max uniform vertex components: 512 Max uniform fragment components: 512 Max geometry uniform components: 0 Max varying floats: 68 Max samples: 4 Max draw buffers: 4 Extensions: 96 GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_ATI_render_texture_rectangle WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control Core features v1.1 (100 % - 7/7) v1.2 (100 % - 8/8) v1.3 (100 % - 9/9) v1.4 (100 % - 15/15) v1.5 (100 % - 3/3) v2.0 (100 % - 10/10) v2.1 (100 % - 3/3) v3.0 (17 % - 4/23) v3.1 (12 % - 1/8) v3.2 (0 % - 0/9) v3.3 (0 % - 0/9) v4.0 (0 % - 0/13) v4.1 (0 % - 0/8)
Intel¶
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NVidia¶
GeForce 8400M GS | 260.99¶
Rendereur: GeForce 8400M GS/PCI/SSE2 Fournisseur: NVIDIA Corporation Mémoire: 256 MO Version: 3.3.0 Version GLSL: 3.30 NVIDIA via Cg compiler Max. taille texture 8192 x 8192 Max. texture coords 8 Max. vertex tex. image units: 32 Max. texture image unités 32 Max Geometry Texture Units: 32 Max. anisotropie 16 Taille Max. Vue 8192 x 8192 Max. uniform vertex composantes: 4096 Max. uniform fragment composantes: 4096 Max Geometry Uniform Components: 2048 Max. variante virgule flottantes: 0 Max. échantillons 16 Max. draw buffers: 8 Extensions: 216 GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_Cg_shader GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXTX_framebuffer_mixed_formats GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program2 GL_NV_fragment_program_option GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle WGL_NVX_DX_interop Extensions du noyau OpenGL v1.1 (100 % - 7/7) v1.2 (100 % - 8/8) v1.3 (100 % - 9/9) v1.4 (100 % - 15/15) v1.5 (100 % - 3/3) v2.0 (100 % - 10/10) v2.1 (100 % - 3/3) v3.0 (100 % - 23/23) v3.1 (100 % - 8/8) v3.2 (100 % - 9/9) v3.3 (100 % - 9/9) v4.0 (0 % - 0/13) v4.1 (50 % - 4/8)