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kervala, 11/15/2010 11:45 am
List of supported OpenGL extensions by driver/card¶
Anyone can contribute by copying result from glxinfo -l
GLX¶
nouveau¶
NVidia GeForce 9800 GT¶
name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.4 server glx extensions: GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_INTEL_swap_event client glx vendor string: Mesa Project and SGI client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event GLX version: 1.4 GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event OpenGL vendor string: nouveau OpenGL renderer string: Gallium 0.4 on NV92 OpenGL version string: 2.1 Mesa 7.9-devel OpenGL shading language version string: 1.20 OpenGL extensions: GL_ARB_copy_buffer, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_range_elements, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_fog_coord, GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ATI_blend_equation_separate, GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once, GL_ATI_separate_stencil, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_window_pos, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_read_format, GL_SGI_color_matrix, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays, GL_OES_EGL_image, GL_OES_draw_texture OpenGL limits: GL_MAX_ATTRIB_STACK_DEPTH = 16 GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16 GL_MAX_CLIP_PLANES = 6 GL_MAX_COLOR_MATRIX_STACK_DEPTH = 4 GL_MAX_ELEMENTS_VERTICES = 3000 GL_MAX_ELEMENTS_INDICES = 3000 GL_MAX_EVAL_ORDER = 30 GL_MAX_LIGHTS = 8 GL_MAX_LIST_NESTING = 64 GL_MAX_MODELVIEW_STACK_DEPTH = 32 GL_MAX_NAME_STACK_DEPTH = 64 GL_MAX_PIXEL_MAP_TABLE = 256 GL_MAX_PROJECTION_STACK_DEPTH = 32 GL_MAX_TEXTURE_STACK_DEPTH = 10 GL_MAX_TEXTURE_SIZE = 4096 GL_MAX_3D_TEXTURE_SIZE = 256 GL_MAX_VIEWPORT_DIMS = 4096, 4096 GL_ALIASED_LINE_WIDTH_RANGE = 1, 10 GL_SMOOTH_LINE_WIDTH_RANGE = 1, 10 GL_ALIASED_POINT_SIZE_RANGE = 1, 64 GL_SMOOTH_POINT_SIZE_RANGE = 0, 64 GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 4096 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 4 GL_MAX_TEXTURE_UNITS_ARB = 8 GL_MAX_TEXTURE_LOD_BIAS_EXT = 4 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16 GL_MAX_DRAW_BUFFERS_ARB = 8 GL_MAX_CONVOLUTION_WIDTH/HEIGHT = 9, 9 GL_VERTEX_PROGRAM_ARB: GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_TEMPORARIES_ARB = 256 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 32 GL_MAX_PROGRAM_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 4096 GL_MAX_PROGRAM_ATTRIBS_ARB = 16 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 16 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 1 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 1 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 256 GL_FRAGMENT_PROGRAM_ARB: GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_TEMPORARIES_ARB = 256 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 32 GL_MAX_PROGRAM_PARAMETERS_ARB = 64 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 4096 GL_MAX_PROGRAM_ATTRIBS_ARB = 12 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 16 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 1 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 256 GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 16384 GL_VERTEX_SHADER_ARB: GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 4096 GL_MAX_VARYING_FLOATS_ARB = 56 GL_MAX_VERTEX_ATTRIBS_ARB = 16 GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 16 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 32 GL_MAX_TEXTURE_COORDS_ARB = 8 GL_FRAGMENT_SHADER_ARB: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 4096 GL_MAX_TEXTURE_COORDS_ARB = 8 GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16
MESA Software Rasterizer¶
NVidia GeForce 7300 Go¶
name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.4 server glx extensions: GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_MESA_copy_sub_buffer, GLX_INTEL_swap_event client glx vendor string: Mesa Project and SGI client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event GLX version: 1.4 GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_INTEL_swap_event OpenGL vendor string: Mesa Project OpenGL renderer string: Software Rasterizer OpenGL version string: 2.1 Mesa 7.9-devel OpenGL shading language version string: 1.20 OpenGL extensions: GL_ARB_copy_buffer, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_texture_swizzle, GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture, GL_EXT_depth_bounds_test, GL_EXT_draw_buffers2, GL_EXT_draw_range_elements, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_fog_coord, GL_EXT_gpu_program_parameters, GL_EXT_histogram, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_shared_texture_palette, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_swizzle, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_3DFX_texture_compression_FXT1, GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_APPLE_object_purgeable, GL_ATI_blend_equation_separate, GL_ATI_envmap_bumpmap, GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once, GL_ATI_fragment_shader, GL_ATI_separate_stencil, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_resize_buffers, GL_MESA_texture_array, GL_MESA_ycbcr_texture, GL_MESA_window_pos, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_fragment_program, GL_NV_fragment_program_option, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_point_sprite, GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_OES_read_format, GL_SGI_color_matrix, GL_SGI_color_table, GL_SGI_texture_color_table, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays OpenGL limits: GL_MAX_ATTRIB_STACK_DEPTH = 16 GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16 GL_MAX_CLIP_PLANES = 6 GL_MAX_COLOR_MATRIX_STACK_DEPTH = 4 GL_MAX_ELEMENTS_VERTICES = 3000 GL_MAX_ELEMENTS_INDICES = 3000 GL_MAX_EVAL_ORDER = 30 GL_MAX_LIGHTS = 8 GL_MAX_LIST_NESTING = 64 GL_MAX_MODELVIEW_STACK_DEPTH = 32 GL_MAX_NAME_STACK_DEPTH = 64 GL_MAX_PIXEL_MAP_TABLE = 256 GL_MAX_PROJECTION_STACK_DEPTH = 32 GL_MAX_TEXTURE_STACK_DEPTH = 10 GL_MAX_TEXTURE_SIZE = 4096 GL_MAX_3D_TEXTURE_SIZE = 256 GL_MAX_VIEWPORT_DIMS = 4096, 4096 GL_ALIASED_LINE_WIDTH_RANGE = 1, 10 GL_SMOOTH_LINE_WIDTH_RANGE = 1, 10 GL_ALIASED_POINT_SIZE_RANGE = 1, 60 GL_SMOOTH_POINT_SIZE_RANGE = 1, 60 GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 4096 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 6 GL_MAX_TEXTURE_UNITS_ARB = 8 GL_MAX_TEXTURE_LOD_BIAS_EXT = 12 GL_MAX_DRAW_BUFFERS_ARB = 8 GL_MAX_CONVOLUTION_WIDTH/HEIGHT = 9, 9 GL_VERTEX_PROGRAM_ARB: GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0 GL_MAX_PROGRAM_TEMPORARIES_ARB = 256 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0 GL_MAX_PROGRAM_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0 GL_MAX_PROGRAM_ATTRIBS_ARB = 16 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 1 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 256 GL_FRAGMENT_PROGRAM_ARB: GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0 GL_MAX_PROGRAM_TEMPORARIES_ARB = 256 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0 GL_MAX_PROGRAM_PARAMETERS_ARB = 64 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0 GL_MAX_PROGRAM_ATTRIBS_ARB = 12 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 1024 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 256 GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 16384 GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 16384 GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0 GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0 GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0 GL_VERTEX_SHADER_ARB: GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 4096 GL_MAX_VARYING_FLOATS_ARB = 64 GL_MAX_VERTEX_ATTRIBS_ARB = 16 GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 16 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 32 GL_MAX_TEXTURE_COORDS_ARB = 8 GL_FRAGMENT_SHADER_ARB: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 4096 GL_MAX_TEXTURE_COORDS_ARB = 8 GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16