RebuildingTheNewbieLandWith TheBuildPipeline
Version 7 (ChrisNewman, 09/09/2010 03:04 pm)
1 | 3 | ChrisNewman | h1. Rebuilding The NewbieLand With The Build_Pipeline (WIP)status = Test successful, Writing docs. |
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2 | 3 | ChrisNewman | |
3 | 3 | ChrisNewman | h2. About |
4 | 3 | ChrisNewman | |
5 | 3 | ChrisNewman | In this tutorial we are going to rebuild the "NewbieLand", but not just rebuild it. |
6 | 3 | ChrisNewman | We are going to "paint" the bricks and textures our own way. |
7 | 3 | ChrisNewman | This should be a great "CRASH COURSE" in level building in ryzom core if you are new to the project. |
8 | 3 | ChrisNewman | |
9 | 3 | ChrisNewman | h2. Pre Constraints |
10 | 3 | ChrisNewman | |
11 | 3 | ChrisNewman | This tutorial assumes the following..... |
12 | 3 | ChrisNewman | |
13 | 3 | ChrisNewman | 1. You are using mercurial change set 686. |
14 | 3 | ChrisNewman | 2. You have cloned the mercurial repository to C:\ryzom. (http://dev.ryzom.com/wiki/ryzom/Getting_Source) |
15 | 3 | ChrisNewman | 3. You have downloaded the asset repository to C:\database. (http://media.ryzom.com/) |
16 | 3 | ChrisNewman | 4. You have downloaded the client to C:\ryzom_client. (http://sourceforge.net/projects/ryzom/files/) |
17 | 3 | ChrisNewman | 5. You have compiled all sources and can run and connect to your own server. (http://dev.ryzom.com/wiki/ryzom/Guide) |
18 | 3 | ChrisNewman | 6. You have compiled,installed and loaded the NeL plugins for 3DSMAX. (http://dev.ryzom.com/wiki/ryzom/InstallingMaxPlugins) |
19 | 3 | ChrisNewman | 7. You have installed python 2.6.6. (http://www.python.org/) |
20 | 3 | ChrisNewman | 8. You have converted the ryzom_assets database. (http://dev.ryzom.com/wiki/ryzom/Convertingryzom_assetsDatabase) |
21 | 3 | ChrisNewman | 9. You have downloaded the ryzom_assets_newbieland and merged it into C:\database. (http://sourceforge.net/projects/ryzom/files/) |
22 | 4 | ChrisNewman | 10. you have setup three virtual drives (w: that points to drive c: | r: that points to c:\ryzom | l: that points to r:\code\ryzom\common\data_leveldesign). (http://en.wikipedia.org/wiki/Subst) |
23 | 5 | ChrisNewman | > !http://dev.ryzom.com/attachments/940/VDPIC.jpg! |
24 | 5 | ChrisNewman | |
25 | 5 | ChrisNewman | h2. Getting Started |
26 | 5 | ChrisNewman | |
27 | 5 | ChrisNewman | 1. First we need to test the "jungle.bank" to make sure its setup correctly. |
28 | 5 | ChrisNewman | Launch tile_edit_r.exe (C:\ryzom\code\nel\tools\3d\tile_edit\). |
29 | 5 | ChrisNewman | Press "Load" then navigate to C:\database\landscape\_texture_tiles\jungle\jungle.bank and open it. |
30 | 5 | ChrisNewman | Click on the button next to "Absolute path". |
31 | 5 | ChrisNewman | Change the path to "C:\Database\landscape\_texture_tiles\jungle". |
32 | 6 | ChrisNewman | Goto " http://dev.ryzom.com/wiki/ryzom/AddingANewContinent "and test the bank by doing steps 19-22 using the "jungle.bank". |
33 | 7 | ChrisNewman | If it shows correctly move on to the next steps. |
34 | 7 | ChrisNewman | > !http://dev.ryzom.com/attachments/944/NPPTest.jpg! |