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ChrisNewman, 09/09/2010 09:35 am


Rebuilding The NewbieLand With The Build_Pipeline (WIP)status = Test successful, Writing docs.

About

In this tutorial we are going to rebuild the "NewbieLand", but not just rebuild it.
We are going to "paint" the bricks and textures our own way.
This should be a great "CRASH COURSE" in level building in ryzom core if you are new to the project.

Pre Constraints

This tutorial assumes the following.....

1. You are using mercurial change set 686.
2. You have cloned the mercurial repository to C:\ryzom. (http://dev.ryzom.com/wiki/ryzom/Getting_Source)
3. You have downloaded the asset repository to C:\database. (http://media.ryzom.com/)
4. You have downloaded the client to C:\ryzom_client. (http://sourceforge.net/projects/ryzom/files/)
5. You have compiled all sources and can run and connect to your own server. (http://dev.ryzom.com/wiki/ryzom/Guide)
6. You have compiled,installed and loaded the NeL plugins for 3DSMAX. (http://dev.ryzom.com/wiki/ryzom/InstallingMaxPlugins)
7. You have installed python 2.6.6. (http://www.python.org/)
8. You have converted the ryzom_assets database. (http://dev.ryzom.com/wiki/ryzom/Convertingryzom_assetsDatabase)
9. You have downloaded the ryzom_assets_newbieland and merged it into C:\database. (http://sourceforge.net/projects/ryzom/files/)
10. you have setup three virtual drives (w: that points to drive c: | r: that points to c:\ryzom | l: that points to r:\code\ryzom\common\data_leveldesign). (http://en.wikipedia.org/wiki/Subst)

NPPTest.jpg (130.1 kB) ChrisNewman, 09/09/2010 03:03 pm

st1.jpg (68.7 kB) ChrisNewman, 09/11/2010 05:21 am

IGSHOT01.jpg (146.9 kB) ChrisNewman, 09/15/2010 12:01 am

NNBL01.jpg (172.2 kB) ChrisNewman, 09/16/2010 10:19 am