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Ryzom Google Map
Added by vl over 9 years ago
The goal is to use Google Maps but with the ryzom map.
http://econym.googlepages.com/custommap.htm
The goal is to be able to use all google map features like point/line/polygons drawing and that everybody can use to add information on the Ryzom map or create their own use of Ryzom Map.
Replies (16)
RE: Ryzom Google Map - Added by vl over 9 years ago
We can use the JS source code of this website as a start code:
They customize the projection system and the tile layers.
The biggest work is to generate a hi res render of the ryzom map.
RE: Ryzom Google Map - Added by barbaros over 9 years ago
Here is a nice google-like map. I have a similar one but it's not public.
http://ballisticmystix.net/?p=map
Some day I've tried to create ingame top-view screenshots with high resolution (like an airplane) but as I remember there was the fog problem... I could not disable it :)
RE: Ryzom Google Map - Added by vl over 9 years ago
Yes, I know your map, it's really nice work.
Using Google Maps API enable us to add lot of things easily like layers, point, polygons and so on.
For example, every developer can take it to add what they want (like with the ryzom api).
RE: Ryzom Google Map - Added by nimetu over 9 years ago
last time i checked it (some years back), javascript version was awfully slow... so i created my own map hehe
it now has flash api too that is probably faster.
digged up my old sources and added it to http://bmsite.net/?p=gmap
RE: Ryzom Google Map - Added by vl over 9 years ago
GMaps was slow mostly depending on the number of "red icon" when I tested it years ago for a personal project.
The things that is missing in your version are (that is really good anyway):
- not possible to use it on another web server to add more/different information. (imagine a webmaster that want to create a website displaying player position)
- only display the map (not real "aircraft map")
- not possible to zoom in/out from the whole map inside pyr in the same map.
I just drop this idea if someone want to work on it.
RE: Ryzom Google Map - Added by Houlecorn about 9 years ago
Willing to work on it. :)
Any idea how to get to good quality images to make tiles for the map ? I mean, better than screening in game map ?
This is how far I got for a start (tild=ed up the desert first zoom level but not other countries yet) :
http://82.227.37.62/gmap.html
RE: Ryzom Google Map - Added by jayme about 9 years ago
Maybe this is a good starting point (I used this to cut tiles for my map. It's not public atm because I don't want everyone to edit my markers etc. :))
atys.jpg (6.1 MB)
RE: Ryzom Google Map - Added by nimetu about 9 years ago
vhelsing wrote:
Maybe this is a good starting point (I used this to cut tiles for my map. It's not public atm because I don't want everyone to edit my markers etc. :))
hehe, BM world map ;-) it's correct ingame world map, but difficult to put ingame coords for some zones
anyway.... http://bmsite.net/api/gmap.php
just need to fix up the label generator for 'the other zones' and i could do the switch on main site.
i should make chars/pets locator (only thing that would relate this to api tbh)... muahahaa
RE: Ryzom Google Map - Added by jayme about 9 years ago
nimetu wrote:
hehe, BM world map ;-) it's correct ingame world map, but difficult to put ingame coords for some zones
Ah as I see you took a second look an this karu :) great! I suspected that you would do that I must confess that I was to lazy to push my implementation further ... (at least because I'm not able to reach the level of data the BM map contains).
RE: Ryzom Google Map - Added by Houlecorn about 9 years ago
Thanks vhelsing, it's starting to look a whole lot nicer :) ( still http://82.227.37.62/gmap.html ).
I still have to dig a bit more into Google Map's API to add and remove some functionalities, like the possibility to switch to earth maps... :p
But the main thing I believe is adding into the 2 biggest zoom levels the maps of cities...
Could be useful for that to try and make scales fit to in game distances, and implement ability to use in game coordinates on the maps with a custom GProjection class. That'd allow to exactly scale and place the city maps, the rest is just making it a bit less ugly. :D
RE: Ryzom Google Map - Added by vl about 9 years ago
The very biggest challenge is to create a satellite version of ryzom (currently it's only a map version).
This way it could have lot of precise detail but require some tricks to generate it!
RE: Ryzom Google Map - Added by nimetu about 9 years ago
vl wrote:
The very biggest challenge is to create a satellite version of ryzom (currently it's only a map version).
This way it could have lot of precise detail but require some tricks to generate it!
indeed ;-)
RE: Ryzom Google Map - Added by Houlecorn about 9 years ago
Haha, I'm not even there yet !
But if you come to think about it, taking screenshots by setting the camera quite far away and marking your actual position is actually doable. The only thing is waiting for your character's info update is quite long, and you'll have to wait for it to know exactly where you are.
I wonder if the abandoned (and totally illegal as to using Ryzom data outside the game) Atyscape project uses the same coordinate system as the game... These maps had no sky, no MOBs, and you could move easily and at great speed along the three x y and z axes in "sky view", so without your character materialized...
RE: Ryzom Google Map - Added by Houlecorn about 9 years ago
Hmmm, I've been picking up some info here and there, seems like distances between the different regions of Atys on the map aren't accurate. Since I don't know how the map was made I was hoping it to be correct...
I've got a 1.14 km/pixel ratio inside the burning desert part of the map for instance, but that won't apply for a distance between two points, one in the desert and the other in the lakes region. =/
I might have to re-arrange the parts of the map at some point.
RE: Ryzom Google Map - Added by jaylomin about 9 years ago
Houlecorn, that's because the ryzom map players get to see does not reflect the way atys is really organised.
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