Populate OpenShard

Added by vl over 8 years ago

If you connect on connect on Open Shard, you saw it was really empty. 3 npc, 1 sort of animal, a deposit and voila.

It could be nice to start thinking on how to make this shard better.

The goal is not to make a game but to provide more examples on how things work and make it nicer.

Of course, the WorldEditor is necessary to create this content.

We can split the primitive as we want, for example we can imagine one primitive per people and one people have a dedicated area in the silan island to test and show what they do (a village, a monster zone...).


Replies (6)

RE: Populate OpenShard - Added by Kane over 8 years ago

Heck I want to learn how to import maps from a map editor like this: http://www.hurricane-eye.webs.com/gmterraineditor.html

RE: Populate OpenShard - Added by krystlih over 8 years ago

I think too this would be a good way to document the process of using the world editor, I just spent 10 minutes tinkering with it, and there is a lot to learn it seems. If we can setup examples of content throughout the newbie isle, and attach it to a wiki document it will help people understand how to use the world editor better.

Also a process for taking your own landscape and exporting it out into the world editor would be good as well, maybe create Non-Newbie isle that they can get to somehow thats completely custom created by some of the users/developers here and document the process on the wiki.

RE: Populate OpenShard - Added by Andrew over 8 years ago

I think krystlih is right that "how to" is needed with information how to export landscape from 3D max (and other programs) into format accepted by WorldEditor.

RE: Populate OpenShard - Added by vl over 8 years ago

Populate openshard is not making new landscape but add some things on the existing landscape.

Basically, it's adding more things inside the existing .primitive.

RE: Populate OpenShard - Added by Rawfox over 8 years ago

it would be great to see some more stuff in OpenShard over the time.
there will propably be no better place to test new content.
the idea by clouding the tools to some kind of web-groupware, is pretty cool.

some way to go tho ^^

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