Coding a vehicle in ryzom
Added by velteyn3 about 7 years ago
Hello all,
I 'm trying to put my hands on the source code and my objective is to code a vehicle for Ryzom.
My question is, where to start from ? I noticed the entity class: have I to extend that class to produce a new type of object ?
Where is the code that governs the physics of the player ?
Thank you for any suggestions !
Replies (4)
RE: Coding a vehicle in ryzom - Added by molator about 7 years ago
I can't help you much, but i can give you a clue.
There's a vehicule in the live server: mektoub.
It's not available in the core demo,
but you should find some code or comments about it.
RE: Coding a vehicle in ryzom - Added by sfb about 7 years ago
Molator's right - the Mektoub code is the quickest way to get started. They're referred to as 'mounts' in the code and sheets.
I think the basics to creating a mount is to define it with a mountable race (e.g. "mektoub mount") and then setting the "Mountable" value to "true" in the creature sheet's "Property" structure. I'm not entirely sure that "race type" is used as I cannot find it in the source code anywhere - but I did not do an exhaustive search.
You might also want to set Type to Pet, create a MountTicket item and add it to a vendor. There's some work in the primitive to set up Mektoub Shops and I'll have to look more into that for you.
sfb
/s
RE: Coding a vehicle in ryzom - Added by velteyn3 about 7 years ago
Thank you for the suggests !! I'm going to dig deep into this !! :)
RE: Coding a vehicle in ryzom - Added by velteyn3 about 7 years ago
Thank you for the suggests !! I'm going to dig deep into this !! :)
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