Problems compiling the source on Ubuntu 64 bit systems
Added by Zorno over 7 years ago
Hello,
we now tried to compile the source on 4 diffrent machines.
Machine 1 specs:
6 core CPU
Ubuntu 10.10 64 bit Server
8 GB RAM
Problems:
Thousands of warnings while make is running ( also tried with static off )
shard chain crashes on all services
Machine 2 specs:
2 core CPU
Ubuntu 10.04 64 bit Server
4 GB RAM
Problems:
same as on machine 1
Machine 3 specs:
4 core CPU
Ubuntu 10.10 64 bit Server
4 GB RAM
Problems:
SU Service chain crashing
Web-Frontend shows errors ( mostly MySQL stuff but MySQL is setup correct :/ )
Machine 4 specs:
Ubuntu 10.10 32 bit Server on a VM
Working fine.
Now our problem is that we cant copy the files from the 32 bit machine to our Servers because its not the same architecture. Also ia32-libs dont work for that.
Our question is, is there anybody that sucessfully compiled all the source on Ubuntu 10.04 or 10.10 64 bit server ?
Maybe he/she can share the binaries or at least help us getting thru this ?
( i whould post the warnings and stuff but its too much :/ )
Replies (3)
RE: Problems compiling the source on Ubuntu 64 bit systems - Added by Zorno over 7 years ago
Finally got it to work on those machines.
All i had to do is reread the guide and then use this commandline to cmake:
cmake -DWITH_NEL_TESTS=OFF -DWITH_STATIC=ON -DWITH_DRIVER_OPENGL=OFF -DWITH_DRIVER_OPENAL=OFF -DWITH_STATIC_DRIVERS=ON
Still it gave thousands of warnings but its running.
Just as a question, what do i need to do to have admin rights ingame ? ( just if there is something like gm commands and stuff )
RE: Problems compiling the source on Ubuntu 64 bit systems - Added by molator over 7 years ago
That wiki should answer:
http://dev.ryzom.com/wiki/ryzom/ShardCommands
RE: Problems compiling the source on Ubuntu 64 bit systems - Added by Zorno over 7 years ago
Thanks Molator :)
(1-3/3)