Adding object with Worldeditor.

Added by demonelfe over 5 years ago

When I add an object with worldeditor, this object is not right.
In 3ds max the object is right but not in the game. Why?

object.png (794.3 kB)


Replies (3)

RE: Adding object with Worldeditor. - Added by Botanic over 5 years ago

it looks like the rotation in 3ds max may be off try rotating it 90 degrees.

RE: Adding object with Worldeditor. - Added by demonelfe over 5 years ago

Already but not work. I'm follow this wiki [[http://dev.ryzom.com/projects/ryzom/wiki/Adding_Buildings]] for blender (with .obj) it's work (object is right in game). But from FBX to 3ds max it's no work (object is not right in game).

object2.png (102.7 kB)

RE: Adding object with Worldeditor. - Added by Botanic over 5 years ago

FBX does have some settings that change rotation of objects, you have to make sure the export settings have the correct forward and up in blender, then import it into max, (the defaults probably wont work) i assume that is probably your issue. I personally have tried fbx from blender to max but its always a pain to get it working, just use obj.

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