Bug #1062
Fullscreen with game resolution < desktop resolution
Status: | Closed | Start date: | 08/05/2010 | |
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Priority: | Normal | Due date: | ||
Assignee: | rti | % Done: | 100% |
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Category: | OS: Mac | |||
Target version: | Version 0.8.0 |
Description
When in fullscreen mode, and the game resolution is below the desktop resolution and APPLE+Tabbing to another application, the rendering is not scaled to full screen size anymore, creating artifacts at the border regions. Reactivating the game rescales the rendering as expected, it just happens as long as the application is not the active one.
History
#1 Updated by rti about 8 years ago
This seems to depend on the back buffer resolution which was active when entering fullscreen mode...
Start in fullscreen
Apple+Tab -> Ok
Change resolution
Apple+Tab -> Wrong scaling of rendered image
Change to windowed and back to fullscreen
Apple+Tab -> Ok
#2 Updated by rti about 8 years ago
- Status changed from New to Resolved
- % Done changed from 0 to 100
Applied in changeset r636.
#3 Updated by rti about 8 years ago
Seems like only the first back buffer size setting after entering fullscreen mode does not have this side effect :(
Automatically leaving and re-entering fullscreen mode before updating back buffer size fixed the problem (r636).
#4 Updated by rti about 8 years ago
- Assignee set to rti
#5 Updated by rti almost 8 years ago
- Status changed from Resolved to Closed
- Target version changed from Version 0.9.0 to Version 0.8.0