Feature #1130
Merge cocoa_adapter.mm code into driver_opengl*.cpp
Status: | Closed | Start date: | 10/14/2010 | |
---|---|---|---|---|
Priority: | Normal | Due date: | ||
Assignee: | rti | % Done: | 100% |
|
Category: | OS: Mac | |||
Target version: | Version 0.8.0 |
Description
It should be possible to include the obj-c++ code for the cocoa opengl stuff in the driver_opengl*.cpp files since CMake can set compiler options per file:SET_SOURCE_FILES_PROPERTIES(file.cpp PROPERTIES COMPILE_FLAGS "--some-option")
This way gcc could be provided with the following additional option when compiling the file containing obj-c++ code on Mac OS X.-x objective-c++
This would combine the driver code in one class, allowing the cocoa code to use CDriver members like window size and so on.
History
#1 Updated by rti almost 8 years ago
- Assignee set to rti
#2 Updated by rti almost 8 years ago
- Status changed from New to Resolved
- % Done changed from 0 to 100
Applied in changeset r934.
#3 Updated by rti almost 8 years ago
- Target version changed from Version 0.9.0 to Version 0.8.0
#4 Updated by rti almost 8 years ago
- Status changed from Resolved to Closed