Feature #1130
Merge cocoa_adapter.mm code into driver_opengl*.cpp
| Status: | Closed | Start date: | 10/14/2010 | |
|---|---|---|---|---|
| Priority: | Normal | Due date: | ||
| Assignee: | % Done: | 100%  | 
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| Category: | OS: Mac | |||
| Target version: | Version 0.8.0 | 
Description
It should be possible to include the obj-c++ code for the cocoa opengl stuff in the driver_opengl*.cpp files since CMake can set compiler options per file:SET_SOURCE_FILES_PROPERTIES(file.cpp PROPERTIES COMPILE_FLAGS "--some-option")
This way gcc could be provided with the following additional option when compiling the file containing obj-c++ code on Mac OS X.-x objective-c++
This would combine the driver code in one class, allowing the cocoa code to use CDriver members like window size and so on.
History
#1
    
    
    Updated by rti almost 8 years ago
    
    - Assignee set to rti
 
#2
    
    
    Updated by rti almost 8 years ago
    
    - Status changed from New to Resolved
 - % Done changed from 0 to 100
 
Applied in changeset r934.
#3
    
    
    Updated by rti almost 8 years ago
    
    - Target version changed from Version 0.9.0 to Version 0.8.0
 
#4
    
    
    Updated by rti almost 8 years ago
    
    - Status changed from Resolved to Closed