Bug #1236
EGS Crash: Crash when saving player.
| Status: | Closed | Start date: | 01/18/2011 | |
|---|---|---|---|---|
| Priority: | Normal | Due date: | ||
| Assignee: | % Done: | 100%  | 
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| Category: | Services: General | |||
| Target version: | Version 0.8.0 | Estimated time: | 1.00 hour | 
Description
Whenever the state of the player changes and the EGS saves the player PDR it creates a new PD Message to send to the BS and crashes.
This is due to the way we're casting the values into a union. The fix uses memcpy instead of C-style casts.
History
#1
    
    
    Updated by sfb over 7 years ago
    
    - Status changed from Assigned to Resolved
 - % Done changed from 0 to 100
 
Applied in changeset r1302.
#2
    
    
    Updated by sfb over 7 years ago
    
    - Status changed from Resolved to Closed
 
This appears to not have broken anyone and has resolved my crashes. I'm closing the issue.
Thank you PackPro!