Bug #1273
shift enter doesn't works on shops on mac
Status: | Closed | Start date: | 04/18/2011 | |
---|---|---|---|---|
Priority: | Normal | Due date: | ||
Assignee: | vl | % Done: | 100% |
|
Category: | OS: Mac | |||
Target version: | - |
Description
In a shop, when you sell your object with SHIFT+ENTER, it's expected
to have an immediate sell, not re-sell to other players. However,
SHIFT+ENTER do a re-sell. The only way to have a direct sell (thus
destroying the object) is by clicking its button on the screen.
History
#1 Updated by vl over 7 years ago
Suggested patch, like on unix event emitter, we give the key modifier to the char event:
diff -r 2b5a5812d746 code/nel/src/3d/driver/opengl/mac/cocoa_event_emitter.cpp --- a/code/nel/src/3d/driver/opengl/mac/cocoa_event_emitter.cpp Mon Mar 21 10:29:22 2011 -0500 +++ b/code/nel/src/3d/driver/opengl/mac/cocoa_event_emitter.cpp Mon Apr 18 10:01:42 2011 +0200 @@ -359,7 +359,7 @@ // push the key press event to the event server server->postEvent(new NLMISC::CEventKeyDown( virtualKeycodeToNelKey([event keyCode]), - modifierFlagsToNelKeyButton([event modifierFlags]), + modifiers, [event isARepeat] == NO, this)); // if this was a text event @@ -372,7 +372,7 @@ // push the text event to event server as well server->postEvent(new NLMISC::CEventChar( - ucstr[0], NLMISC::noKeyButton, this)); + ucstr[0], modifiers, this)); } break; } @@ -381,7 +381,7 @@ // push the key release event to the event server server->postEvent(new NLMISC::CEventKeyUp( virtualKeycodeToNelKey([event keyCode]), - modifierFlagsToNelKeyButton([event modifierFlags]), this)); + modifiers, this)); break; } case NSFlagsChanged:break;
#2 Updated by rti over 7 years ago
The first and the last change are obviously ok. I just forgot to update those lines when i added the local var modifiers
.
The second change, which should be the one which really fixes the issue, is interesting. I would have never thought that the merchant window listens to CEventChar
. I would have expected it to listen to CEventKeyDown
/ CEventKeyUp
and thought CEventChar
events are only used for real text input like chatting. But well, seems like I was wrong. So I think the patch is good. :)
#3 Updated by vl over 7 years ago
The issue #1137 was the same for linux and the patch is also almost the same. I'll commit it tomorrow.
#4 Updated by rti over 7 years ago
Ok. Thanks for fixing my bugs :)
#5 Updated by vl about 7 years ago
- Status changed from Assigned to Resolved
- % Done changed from 0 to 100
Applied in changeset r1563.
#6 Updated by vl about 7 years ago
Applied in changeset r1563.
#7 Updated by sfb over 6 years ago
- Status changed from Resolved to Closed