Bug #1273
shift enter doesn't works on shops on mac
| Status: | Closed | Start date: | 04/18/2011 | |
|---|---|---|---|---|
| Priority: | Normal | Due date: | ||
| Assignee: | % Done: | 100% |
||
| Category: | OS: Mac | |||
| Target version: | - |
Description
In a shop, when you sell your object with SHIFT+ENTER, it's expected
to have an immediate sell, not re-sell to other players. However,
SHIFT+ENTER do a re-sell. The only way to have a direct sell (thus
destroying the object) is by clicking its button on the screen.
History
#1
Updated by vl over 7 years ago
Suggested patch, like on unix event emitter, we give the key modifier to the char event:
diff -r 2b5a5812d746 code/nel/src/3d/driver/opengl/mac/cocoa_event_emitter.cpp
--- a/code/nel/src/3d/driver/opengl/mac/cocoa_event_emitter.cpp Mon Mar 21 10:29:22 2011 -0500
+++ b/code/nel/src/3d/driver/opengl/mac/cocoa_event_emitter.cpp Mon Apr 18 10:01:42 2011 +0200
@@ -359,7 +359,7 @@
// push the key press event to the event server
server->postEvent(new NLMISC::CEventKeyDown(
virtualKeycodeToNelKey([event keyCode]),
- modifierFlagsToNelKeyButton([event modifierFlags]),
+ modifiers,
[event isARepeat] == NO, this));
// if this was a text event
@@ -372,7 +372,7 @@
// push the text event to event server as well
server->postEvent(new NLMISC::CEventChar(
- ucstr[0], NLMISC::noKeyButton, this));
+ ucstr[0], modifiers, this));
}
break;
}
@@ -381,7 +381,7 @@
// push the key release event to the event server
server->postEvent(new NLMISC::CEventKeyUp(
virtualKeycodeToNelKey([event keyCode]),
- modifierFlagsToNelKeyButton([event modifierFlags]), this));
+ modifiers, this));
break;
}
case NSFlagsChanged:break;
#2
Updated by rti over 7 years ago
The first and the last change are obviously ok. I just forgot to update those lines when i added the local var modifiers.
The second change, which should be the one which really fixes the issue, is interesting. I would have never thought that the merchant window listens to CEventChar. I would have expected it to listen to CEventKeyDown / CEventKeyUp and thought CEventChar events are only used for real text input like chatting. But well, seems like I was wrong. So I think the patch is good. :)
#3
Updated by vl over 7 years ago
The issue #1137 was the same for linux and the patch is also almost the same. I'll commit it tomorrow.
#4
Updated by rti over 7 years ago
Ok. Thanks for fixing my bugs :)
#5
Updated by vl about 7 years ago
- Status changed from Assigned to Resolved
- % Done changed from 0 to 100
Applied in changeset r1563.
#6
Updated by vl about 7 years ago
Applied in changeset r1563.
#7
Updated by sfb over 6 years ago
- Status changed from Resolved to Closed