Bug #1391

Bad cast of getGameCycle in persistant_data_template.h ! Break missions with PlayerReplayTimer when tick is negative

Added by ulukyn almost 7 years ago. Updated over 6 years ago.

Status:Closed Start date:11/06/2011
Priority:Immediate Due date:
Assignee:ulukyn % Done:

100%

Category:Services: General
Target version:Version 0.9.0

Description

Bad cast of getGameCycle in persistant_data_template.h ! Break missions with PlayerReplayTimer when tick is negative

tick.patch (1.3 kB) Magnifier ulukyn, 01/20/2012 01:15 pm

History

#1 Updated by sfb over 6 years ago

Ulukyn,

I took a look and verified that you are correct:

For the rest of the watching world here is the definition of a game cycle.

1typedef uint32 TGameCycle;            // Integer game cycle count from the game (in game ticks)

Here we take a game cycle and return a uint32 - which is consistent. There are next a series of casts to sint32 which result in a loss of data at high values (which a long running server would encounter.)

1inline uint32 saveGameCycleToSecond(NLMISC::TGameCycle tick)
2{
3        // Evaluate the UTC of this event (with the current date of save). Suppose that 1 second==10 tick
4        return  sint32(NLMISC::CTime::getSecondsSince1970()) + (sint32(tick) - sint32(CTickEventHandler::getGameCycle()))/10;
5        // NB: result should be positive since no event should have been launched before 1970!
6}

It appears that loadSecondToGameCycle may suffer similar data issues as well:

1inline NLMISC::TGameCycle loadSecondToGameCycle(uint32 second)
2{
3        // Convert UTC of the event to game cycle. Suppose that 1 second==10 tick
4        sint32  newTick= CTickEventHandler::getGameCycle() + (sint32(second) - sint32(NLMISC::CTime::getSecondsSince1970()))*10;
5        // If game cycle is loaded on a server where current game cycle is too young, we can have here negative values => avoid them
6        return std::max(newTick, sint32(0));
7}

I know this bug was causing a lot of problems in live - I assume you patched the cast? Can you provide us with the patch?

#2 Updated by ulukyn over 6 years ago

#3 Updated by ulukyn over 6 years ago

  • Status changed from New to Resolved

#4 Updated by kervala over 6 years ago

  • Target version set to Version 0.9.0
  • % Done changed from 0 to 100

Apparently it has been fixed in SVN and applied with a merge :)

#5 Updated by sfb over 6 years ago

  • Category set to Services: General
  • Status changed from Resolved to Closed

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