Feature #1459
Grouping sound sources
Status: | Closed | Start date: | 04/10/2012 | |
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Priority: | Normal | Due date: | ||
Assignee: | kaetemi | % Done: | 100% |
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Category: | NeL: Sound | |||
Target version: | - |
Description
We need the ability to group sound sources, in order to allow both the user and designers to set the volume for different kinds of sounds by type. Groups should be in a tree structure for finer control by game designers. Default groups will be effects, dialog and music. These will be created dynamically based on the group path set in the sound sheets. This feature is necessary to be implemented on NLSOUND level, in order to allow seperate volume control for music, as it is still not possible in OpenAL to assign different mixing paths or to have more than one listener object for playing sources.
History
#1 Updated by kaetemi over 6 years ago
- Status changed from Assigned to Resolved
- % Done changed from 0 to 100
Applied in changeset commit:e918872e44b0.
#2 Updated by kaetemi over 6 years ago
- Status changed from Resolved to Closed