Feature #168
Environment room size does not work the same under different sound drivers
Status: | Assigned | Start date: | 11/03/2008 | |
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Priority: | Low | Due date: | ||
Assignee: | kaetemi | % Done: | 0% |
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Category: | - | |||
Target version: | - | Estimated time: | 5.00 hours |
Description
Room size is a higher-level variable that basically adjusts the environment settings.
Write code to adjust the environment reverb settings manually from the room size parameter, instead of letting the sound api do this.
Related issues
History
#1 Updated by kaetemi almost 10 years ago
- Status changed from New to Assigned
#2 Updated by sfb over 9 years ago
- Target version set to 0.8.0
#3 Updated by kervala almost 8 years ago
- Project changed from NeL to Ryzom
- Category deleted (
Sound Lowlevel) - Target version deleted (
0.8.0)
#4 Updated by rti about 7 years ago
I recently experienced a too high reverb effect when using OpenAL Soft on Mac OS X (see #1314). E.g. small room like reverb effect on fighting sounds even on open terrain.
If this is related to this issue, every linux client should experience this (as they already use OpenAL Soft by default !?)... Is this true?
#5 Updated by kervala about 7 years ago
Where could we reproduce this problem ? I never noticed reverb problems :(
#6 Updated by rti about 7 years ago
Fight a yubo next to Yrkanis :)
#7 Updated by kaetemi about 7 years ago
@rti Yes it's related to this issue, I'll look into it next month.