Feature #205
Support stereo monitor hardware
Status: | Rejected | Start date: | 11/29/2008 | ||
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Priority: | Low | Due date: | |||
Assignee: | kaetemi | % Done: | 10% |
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Category: | NeL: General | ||||
Target version: | - | Estimated time: | 12.00 hours |
Description
Support stereo monitor hardware.
Have access to the SVI Interlacing SDK, see http://www.spatialview.com/ and http://www.wazabee.net/, which supports anaglyph rendering and interlaced rendering for their range of stereo monitors with 2 or more viewpoint cameras.
History
#1 Updated by kaetemi almost 8 years ago
- There was a problem with particles systems being updated on render instead of on update call.
- The API for the SVI monitors had to be implemented for both OpenGL and Direct3D inside the drivers, which is not very useful, since it can all technically be done from nel3d.
- Their API also required modifying the resulting view and perspective matrices that are calculated inside the driver from the user set frustum. The cameras are placed in parallel direction, and the image itself is moved into focus. The cameras are not directly oriented at the focus point. This system reduces focus difference problems for the viewer.
- Supporting specific vendors requires use of closed source libraries, which is not good.
#2 Updated by kervala almost 8 years ago
- Project changed from NeL to Ryzom
- Category deleted (
3d)
#3 Updated by kaetemi over 6 years ago
- Category set to NeL: General
- Status changed from New to Rejected
Working prototype was implemented, but it is not a standard solution. Requires ugly hacks in the drivers for changing the perspective matrices. Should be revived if there ever exists a clean way to do it for both drivers that works for any vendor of stereo monitor systems.