Feature #573
Add anti-aliasing to the OpenGL Driver
| Status: | New | Start date: | 05/28/2009 | |
|---|---|---|---|---|
| Priority: | Normal | Due date: | ||
| Assignee: | - | % Done: | 0%  | 
|
| Category: | - | |||
| Target version: | - | Estimated time: | 40.00 hours | 
Description
Update the OpenGL driver to support Anti Aliasing. Provides the basis for implementing multi-sample anti-aliasing (MSAA) in the future. This also brings the Direct3D driver and OpenGL driver behaviors to be more similar.
History
#1
    
    
    Updated by sfb about 9 years ago
    
    - Subject changed from Antialiasing in OpenGl to Add anti-aliasing to the OpenGL Driver
 - Category set to 3d - OpenGL
 - Target version set to 0.8.0
 - Estimated time set to 40.00
 
Setting properties correctly and expanded the detailed description. Thank you compilo for taking this on!
#2
    
    
    Updated by kervala about 9 years ago
    
    That's a duplicate of #372.
You can close one of them :)
#3
    
    
    Updated by compilo1407 about 9 years ago
    
    ups, sorry :)
but i will do it :)
#4
    
    
    Updated by kervala almost 8 years ago
    
    - Project changed from NeL to Ryzom
 - Category deleted (
3d - OpenGL) - Target version deleted (
0.8.0) 
#5
    
    
    Updated by kervala over 7 years ago
    
    CSAA should be prioritized over MSAA because it's faster and better quality (can antialias textures borders too).