Feature #652

User controlled enabling/disabling of OpenGL extensions

Added by Spex about 9 years ago. Updated almost 8 years ago.

Status:New Start date:08/18/2009
Priority:Low Due date:
Assignee:- % Done:

0%

Category:-
Target version:-

Description

In the wake of bug #651 I had the idea of enabling/disabling OpenGL extensions on the user side (or at least offering the possibility to do so; it's finally up to the respective application to support this). Due to the ever-changing world of OpenGL drivers and hardware there will always be a couple combinations of hardware+driver+GL-extension which either fail to work or perform badly. Giving endusers the means to enable/disable problematic GL-extensions shifts the problem away from the OpenGL-backend to the ones who can adapt much faster than we will ever be able to.

In the end it's a means for a generic "workaround", because all the faults are upstream bugs; fixing these usually doesn't happen overnight, leaving the gamers on their own. The above idea is thought to give them some of the control back in dire cases of non-cooperating driver software.

History

#1 Updated by kervala almost 8 years ago

  • Project changed from NeL to Ryzom
  • Category deleted (3d - OpenGL)

Also available in: Atom PDF